| #include <rive/core/binary_reader.hpp> |
| #include <rive/file.hpp> |
| #include <rive/animation/state_machine_bool.hpp> |
| #include <rive/animation/state_machine_layer.hpp> |
| #include <rive/animation/state_machine_listener.hpp> |
| #include <rive/animation/animation_state.hpp> |
| #include <rive/animation/entry_state.hpp> |
| #include <rive/animation/state_transition.hpp> |
| #include <rive/animation/state_machine_instance.hpp> |
| #include <rive/animation/state_machine_input_instance.hpp> |
| #include <rive/animation/blend_state_1d.hpp> |
| #include <rive/animation/blend_animation_1d.hpp> |
| #include <rive/animation/blend_state_direct.hpp> |
| #include <rive/animation/blend_state_transition.hpp> |
| #include <rive/animation/listener_input_change.hpp> |
| #include <rive/node.hpp> |
| #include "catch.hpp" |
| #include "rive_file_reader.hpp" |
| #include <cstdio> |
| |
| TEST_CASE("file with state machine listeners be read", "[file]") { |
| auto file = ReadRiveFile("../../test/assets/bullet_man.riv"); |
| |
| auto artboard = file->artboard("Bullet Man"); |
| REQUIRE(artboard != nullptr); |
| REQUIRE(artboard->stateMachineCount() == 1); |
| |
| auto stateMachine = artboard->stateMachine(0); |
| REQUIRE(stateMachine != nullptr); |
| |
| REQUIRE(stateMachine->listenerCount() == 3); |
| REQUIRE(stateMachine->inputCount() == 4); |
| |
| // Expect each of the three listeners to have one input change each. |
| auto listener1 = stateMachine->listener(0); |
| auto target1 = artboard->resolve(listener1->targetId()); |
| REQUIRE(target1->is<rive::Node>()); |
| REQUIRE(target1->as<rive::Node>()->name() == "HandWickHit"); |
| REQUIRE(listener1->inputChangeCount() == 1); |
| auto inputChange1 = listener1->inputChange(0); |
| REQUIRE(inputChange1 != nullptr); |
| REQUIRE(inputChange1->inputId() == 0); |
| |
| auto listener2 = stateMachine->listener(1); |
| auto target2 = artboard->resolve(listener2->targetId()); |
| REQUIRE(target2->is<rive::Node>()); |
| REQUIRE(target2->as<rive::Node>()->name() == "HandCannonHit"); |
| REQUIRE(listener2->inputChangeCount() == 1); |
| auto inputChange2 = listener2->inputChange(0); |
| REQUIRE(inputChange2 != nullptr); |
| REQUIRE(inputChange2->inputId() == 1); |
| |
| auto listener3 = stateMachine->listener(2); |
| auto target3 = artboard->resolve(listener3->targetId()); |
| REQUIRE(target3->is<rive::Node>()); |
| REQUIRE(target3->as<rive::Node>()->name() == "HandHelmetHit"); |
| REQUIRE(listener3->inputChangeCount() == 1); |
| auto inputChange3 = listener3->inputChange(0); |
| REQUIRE(inputChange3 != nullptr); |
| REQUIRE(inputChange3->inputId() == 2); |
| } |
| |
| TEST_CASE("hit testing via a state machine works", "[file]") { |
| auto file = ReadRiveFile("../../test/assets/bullet_man.riv"); |
| |
| auto artboard = file->artboard("Bullet Man")->instance(); |
| REQUIRE(artboard != nullptr); |
| REQUIRE(artboard->stateMachineCount() == 1); |
| |
| auto stateMachine = artboard->stateMachineAt(0); |
| REQUIRE(stateMachine != nullptr); |
| // Advance artboard once so design time state is effectively in the transforms. |
| artboard->advance(0.0f); |
| stateMachine->advance(0.0f); |
| // Don't advance artboard again after applying state machine or our pointerDown will be off. The |
| // coordinates used in this test were from the design-time state. |
| |
| auto trigger = stateMachine->getTrigger("Light"); |
| REQUIRE(trigger != nullptr); |
| stateMachine->pointerDown(rive::Vec2D(71.0f, 263.0f)); |
| |
| REQUIRE(trigger->didFire()); |
| } |
| |
| TEST_CASE("hit a toggle boolean listener", "[file]") { |
| auto file = ReadRiveFile("../../test/assets/light_switch.riv"); |
| |
| auto artboard = file->artboard()->instance(); |
| REQUIRE(artboard != nullptr); |
| REQUIRE(artboard->stateMachineCount() == 1); |
| |
| auto stateMachine = artboard->stateMachineAt(0); |
| REQUIRE(stateMachine != nullptr); |
| |
| artboard->advance(0.0f); |
| stateMachine->advance(0.0f); |
| |
| auto switchButton = stateMachine->getBool("On"); |
| REQUIRE(switchButton != nullptr); |
| REQUIRE(switchButton->value() == true); |
| |
| stateMachine->pointerDown(rive::Vec2D(150.0f, 258.0f)); |
| stateMachine->pointerUp(rive::Vec2D(150.0f, 258.0f)); |
| // Got toggled off after pressing |
| REQUIRE(switchButton->value() == false); |
| |
| stateMachine->pointerDown(rive::Vec2D(150.0f, 258.0f)); |
| stateMachine->pointerUp(rive::Vec2D(150.0f, 258.0f)); |
| // Got toggled back on after pressing |
| REQUIRE(switchButton->value() == true); |
| } |