| #ifndef _RIVE_WORLD_TRANSFORM_COMPONENT_HPP_ |
| #define _RIVE_WORLD_TRANSFORM_COMPONENT_HPP_ |
| #include "rive/generated/world_transform_component_base.hpp" |
| #include "rive/math/mat2d.hpp" |
| |
| namespace rive { |
| class TransformComponent; |
| class WorldTransformComponent : public WorldTransformComponentBase { |
| friend class TransformComponent; |
| |
| protected: |
| Mat2D m_WorldTransform; |
| |
| public: |
| void markWorldTransformDirty(); |
| virtual float childOpacity(); |
| Mat2D& mutableWorldTransform(); |
| const Mat2D& worldTransform() const; |
| Vec2D worldTranslation() const { return m_WorldTransform.translation(); } |
| void opacityChanged() override; |
| }; |
| } // namespace rive |
| |
| #endif |