| #ifndef _RIVE_COMMAND_PATH_HPP_ | |
| #define _RIVE_COMMAND_PATH_HPP_ | |
| #include "rive/math/mat2d.hpp" | |
| #include "rive/math/path_types.hpp" | |
| namespace rive | |
| { | |
| class RenderPath; | |
| /// Abstract path used to build up commands used for rendering. | |
| class CommandPath | |
| { | |
| public: | |
| virtual ~CommandPath() {} | |
| virtual void rewind() = 0; | |
| virtual void fillRule(FillRule value) = 0; | |
| virtual void addPath(CommandPath* path, const Mat2D& transform) = 0; | |
| virtual void moveTo(float x, float y) = 0; | |
| virtual void lineTo(float x, float y) = 0; | |
| virtual void cubicTo(float ox, float oy, float ix, float iy, float x, float y) = 0; | |
| virtual void close() = 0; | |
| virtual RenderPath* renderPath() = 0; | |
| // non-virtual helpers | |
| void addRect(float x, float y, float width, float height) | |
| { | |
| moveTo(x, y); | |
| lineTo(x + width, y); | |
| lineTo(x + width, y + height); | |
| lineTo(x, y + height); | |
| close(); | |
| } | |
| void move(Vec2D v) { this->moveTo(v.x, v.y); } | |
| void line(Vec2D v) { this->lineTo(v.x, v.y); } | |
| void cubic(Vec2D a, Vec2D b, Vec2D c) { this->cubicTo(a.x, a.y, b.x, b.y, c.x, c.y); } | |
| }; | |
| } // namespace rive | |
| #endif |