| #pragma once | |
| #include <vector> | |
| #include "rive/renderer/render_context.hpp" | |
| #ifdef RIVE_VULKAN | |
| #include <vulkan/vulkan.h> | |
| #endif | |
| struct GLFWwindow; | |
| namespace rive::gpu | |
| { | |
| class RenderContextGLImpl; | |
| class RenderContextVulkanImpl; | |
| class RenderContextWebGPUImpl; | |
| class RenderContextD3DImpl; | |
| class RenderContextD3D12Impl; | |
| } // namespace rive::gpu | |
| struct FiddleContextOptions | |
| { | |
| bool retinaDisplay = true; | |
| rive::gpu::ShaderCompilationMode shaderCompilationMode = | |
| rive::gpu::ShaderCompilationMode::standard; | |
| bool enableReadPixels = false; | |
| bool disableRasterOrdering = false; | |
| bool coreFeaturesOnly = false; | |
| bool srgb = false; | |
| // request d3d12 to use software d3d11 driver | |
| bool d3d12UseWarpDevice = false; | |
| // Allow rendering to a texture instead of an OS window. (Speeds up the | |
| // execution of goldens & gms significantly on Vulkan/Windows.) | |
| bool allowHeadlessRendering = false; | |
| bool enableVulkanCoreValidationLayers = false; | |
| bool enableVulkanSynchronizationValidationLayers = false; | |
| bool disableDebugCallbacks = false; | |
| const char* gpuNameFilter = nullptr; // Substring of GPU name to use. | |
| }; | |
| class FiddleContext | |
| { | |
| public: | |
| virtual ~FiddleContext() {} | |
| virtual float dpiScale(GLFWwindow*) const = 0; | |
| virtual rive::Factory* factory() = 0; | |
| // Needed by dawn to submit and create the command buffers since they are | |
| // created each frame. | |
| virtual void* getCommandBuffer() { return nullptr; }; | |
| virtual void beginOreFrame(rive::ore::Context* oreContext); | |
| virtual void endOreFrame(rive::ore::Context* oreContext); | |
| virtual rive::gpu::RenderContext* renderContextOrNull() = 0; | |
| virtual rive::gpu::RenderContextD3DImpl* renderContextD3DImpl() const | |
| { | |
| return nullptr; | |
| } | |
| virtual rive::gpu::RenderContextD3D12Impl* renderContextD3D12Impl() const | |
| { | |
| return nullptr; | |
| } | |
| virtual rive::gpu::RenderContextGLImpl* renderContextGLImpl() const | |
| { | |
| return nullptr; | |
| } | |
| virtual rive::gpu::RenderContextVulkanImpl* renderContextVulkanImpl() const | |
| { | |
| return nullptr; | |
| } | |
| virtual rive::gpu::RenderContextWebGPUImpl* renderContextWebGPUImpl() const | |
| { | |
| return nullptr; | |
| } | |
| virtual rive::gpu::RenderTarget* renderTargetOrNull() = 0; | |
| virtual void onSizeChanged(GLFWwindow*, | |
| int width, | |
| int height, | |
| uint32_t sampleCount) | |
| {} | |
| virtual void toggleZoomWindow() = 0; | |
| virtual std::unique_ptr<rive::Renderer> makeRenderer(int width, | |
| int height) = 0; | |
| virtual void begin(const rive::gpu::RenderContext::FrameDescriptor&) = 0; | |
| // Called by end(). | |
| virtual void flushPLSContext( | |
| rive::gpu::RenderTarget* offscreenRenderTarget = nullptr) = 0; | |
| virtual void end(GLFWwindow*, | |
| std::vector<uint8_t>* pixelData = nullptr) = 0; | |
| virtual void tick() {}; | |
| virtual void hotloadShaders() {}; | |
| static std::unique_ptr<FiddleContext> MakeGLPLS(FiddleContextOptions = {}); | |
| static std::unique_ptr<FiddleContext> MakeGLSkia(); | |
| #ifdef RIVE_MACOSX | |
| static std::unique_ptr<FiddleContext> MakeMetalPLS( | |
| FiddleContextOptions = {}); | |
| #else | |
| static std::unique_ptr<FiddleContext> MakeMetalPLS( | |
| FiddleContextOptions = {}) | |
| { | |
| return nullptr; | |
| } | |
| #endif | |
| static std::unique_ptr<FiddleContext> MakeD3DPLS(FiddleContextOptions = {}); | |
| static std::unique_ptr<FiddleContext> MakeD3D12PLS( | |
| FiddleContextOptions = {}); | |
| static std::unique_ptr<FiddleContext> MakeVulkanPLS( | |
| FiddleContextOptions = {}); | |
| static std::unique_ptr<FiddleContext> MakeDawnPLS( | |
| FiddleContextOptions = {}); | |
| }; |