#include "rive/animation/blend_state.hpp" | |
#include "rive/animation/blend_animation.hpp" | |
using namespace rive; | |
BlendState::~BlendState() { | |
for (auto anim : m_Animations) { | |
delete anim; | |
} | |
} | |
void BlendState::addAnimation(BlendAnimation* animation) { | |
// Assert it's not already contained. | |
assert(std::find(m_Animations.begin(), m_Animations.end(), animation) == m_Animations.end()); | |
m_Animations.push_back(animation); | |
} |