Makeshadersinpremake Diffs= a01b0467e Makeshadersinpremake (#7660) Co-authored-by: Chris Dalton <99840794+csmartdalton@users.noreply.github.com>
diff --git a/.rive_head b/.rive_head index 8cbe00c..76eddc6 100644 --- a/.rive_head +++ b/.rive_head
@@ -1 +1 @@ -114da4e39ba61dd337e8f6f47c1c7b2fb2223915 +a01b0467e84045a47e1b9ccd9b4a84030d490e2e
diff --git a/build/rive_build_config.lua b/build/rive_build_config.lua index d67e849..c08ca59 100644 --- a/build/rive_build_config.lua +++ b/build/rive_build_config.lua
@@ -23,7 +23,7 @@ description = 'Directory to generate build files', default = nil, }) -RIVE_BUILD_OUT = _OPTIONS['out'] or ('out/' .. RIVE_BUILD_CONFIG) +RIVE_BUILD_OUT = _WORKING_DIR .. '/' .. (_OPTIONS['out'] or ('out/' .. RIVE_BUILD_CONFIG)) newoption({ trigger = 'toolset', @@ -94,9 +94,9 @@ description = 'Don\'t build with link time optimizations.', }) -location(_WORKING_DIR .. '/' .. RIVE_BUILD_OUT) -targetdir(_WORKING_DIR .. '/' .. RIVE_BUILD_OUT) -objdir(_WORKING_DIR .. '/' .. RIVE_BUILD_OUT .. '/obj') +location(RIVE_BUILD_OUT) +targetdir(RIVE_BUILD_OUT) +objdir(RIVE_BUILD_OUT .. '/obj') toolset(_OPTIONS['toolset'] or 'clang') language('C++') cppdialect('C++17')