| #include "rive/animation/state_machine_input.hpp" | |
| #include "rive/importers/import_stack.hpp" | |
| #include "rive/importers/state_machine_importer.hpp" | |
| #include "rive/generated/animation/state_machine_base.hpp" | |
| using namespace rive; | |
| StatusCode StateMachineInput::onAddedDirty(CoreContext* context) { return StatusCode::Ok; } | |
| StatusCode StateMachineInput::onAddedClean(CoreContext* context) { return StatusCode::Ok; } | |
| StatusCode StateMachineInput::import(ImportStack& importStack) | |
| { | |
| auto stateMachineImporter = importStack.latest<StateMachineImporter>(StateMachineBase::typeKey); | |
| if (stateMachineImporter == nullptr) | |
| { | |
| return StatusCode::MissingObject; | |
| } | |
| // WOW -- we're handing off ownership of this! | |
| stateMachineImporter->addInput(std::unique_ptr<StateMachineInput>(this)); | |
| return Super::import(importStack); | |
| } |