| #include "/Engine/Public/Platform.ush" | |
| StructuredBuffer<uint2> SourceBuffer; | |
| uint2 ViewSize; | |
| uint BufferSize; | |
| inline float usin(uint v) | |
| { | |
| return (sin(float(v)) + 1.0) / 2.0; | |
| } | |
| inline float ucos(uint v) | |
| { | |
| return (cos(float(v)) + 1.0) / 2.0; | |
| } | |
| void FragmentMain( in float4 Position : SV_Position, | |
| out float4 OutColor : SV_Target0) | |
| { | |
| float index = (((Position.y * ViewSize.g) + Position.y) / (ViewSize.r * ViewSize.g)) * BufferSize; | |
| uint2 Result = SourceBuffer[index]; | |
| OutColor = float4( ucos(Result.r), usin(Result.g), 0, 1.0 ); | |
| } |