blob: e3774c4c049f5889cdf999566340e67922c8cc96 [file]
#ifndef _RIVE_VIRTUALIZING_COMPONENT_HPP_
#define _RIVE_VIRTUALIZING_COMPONENT_HPP_
#include "rive/math/vec2d.hpp"
#include <stdio.h>
namespace rive
{
enum class VirtualizedDirection
{
horizontal,
vertical
};
class Virtualizable
{
public:
virtual Component* virtualizableComponent() = 0;
};
class VirtualizingComponent
{
public:
static VirtualizingComponent* from(Component* component);
virtual bool virtualizationEnabled() = 0;
virtual int itemCount() = 0;
virtual Virtualizable* item(int index) = 0;
virtual Vec2D size() = 0;
virtual Vec2D itemSize(int index) = 0;
virtual void setItemSize(Vec2D size, int index) = 0;
virtual void addVirtualizable(int index) = 0;
virtual void virtualizableChanged() = 0;
virtual void removeVirtualizable(int index) = 0;
// Items on screen. Only these report their measured size back, otherwise
// realizing an off screen item would change the sizes the virtualizer
// sums to pick this very range.
virtual void setVisibleIndices(int start, int end) = 0;
// Items that exist: the visible range plus the buffer on either side.
// These are the ones that get drawn.
virtual void setRealizedIndices(int start, int end) = 0;
virtual void setVirtualizablePosition(int index, Vec2D position) = 0;
};
} // namespace rive
#endif