blob: f5aa9aad817d730c740e58f4d3ba964ade7ed30e [file] [log] [blame]
#include "rive/importers/state_machine_importer.hpp"
#include "rive/animation/state_machine.hpp"
#include "rive/animation/state_machine_listener.hpp"
#include "rive/animation/state_machine_input.hpp"
#include "rive/animation/state_machine_layer.hpp"
using namespace rive;
StateMachineImporter::StateMachineImporter(StateMachine* machine) : m_StateMachine(machine) {}
void StateMachineImporter::addLayer(std::unique_ptr<StateMachineLayer> layer) {
m_StateMachine->addLayer(std::move(layer));
}
void StateMachineImporter::addInput(std::unique_ptr<StateMachineInput> input) {
m_StateMachine->addInput(std::move(input));
}
void StateMachineImporter::addListener(std::unique_ptr<StateMachineListener> listener) {
m_StateMachine->addListener(std::move(listener));
}
bool StateMachineImporter::readNullObject() {
// Hard assumption that we won't add new layer types...
m_StateMachine->addInput(nullptr);
return true;
}
StatusCode StateMachineImporter::resolve() { return StatusCode::Ok; }