#include "rive/animation/nested_simple_animation.hpp" | |
#include "rive/animation/linear_animation_instance.hpp" | |
using namespace rive; | |
void NestedSimpleAnimation::advance(float elapsedSeconds) { | |
if (m_AnimationInstance != nullptr) { | |
if (isPlaying()) { | |
m_AnimationInstance->advance(elapsedSeconds * speed()); | |
} | |
m_AnimationInstance->apply(mix()); | |
} | |
} |