Fix for FollowPathConstraint position at distance multiples of 100%

Reported by Chad and simpleclub that the position of the constrained component moves to its 0 distance position when distance is set to any multiple of 100%. Fix is for editor and runtimes.

Diffs=
40f9d91ac Fix for FollowPathConstraint position at distance multiples of 100% (#6149)

Co-authored-by: Philip Chung <philterdesign@gmail.com>
diff --git a/.rive_head b/.rive_head
index 90492b7..944467e 100644
--- a/.rive_head
+++ b/.rive_head
@@ -1 +1 @@
-6d9aa017961638f7576a2ea52a8928c813e28dbb
+40f9d91ac8063448c357682ea97d5abbfe71ce1f
diff --git a/src/constraints/follow_path_constraint.cpp b/src/constraints/follow_path_constraint.cpp
index 55c54f7..8e7db06 100644
--- a/src/constraints/follow_path_constraint.cpp
+++ b/src/constraints/follow_path_constraint.cpp
@@ -43,13 +43,17 @@
     }
 
     float actualDistance = positiveMod(distance(), 1.0f);
+    if (distance() != 0 && actualDistance == 0)
+    {
+        actualDistance = 1;
+    }
     float distanceUnits = totalLength * std::min(1.0f, std::max(0.0f, actualDistance));
     float runningLength = 0;
     ContourMeasure::PosTan posTan;
     for (auto contour : m_contours)
     {
         float pathLength = contour->length();
-        if (distanceUnits < pathLength + runningLength)
+        if (distanceUnits <= pathLength + runningLength)
         {
             posTan = contour->getPosTan(distanceUnits - runningLength);
             break;