blob: 0b6f002a6605027dbf06af34f560a8ae45b68f3e [file]
#include "rive/drawable.hpp"
#include "rive/artboard.hpp"
#include "rive/custom_property.hpp"
#include "rive/shapes/clipping_shape.hpp"
#include "rive/shapes/path_composer.hpp"
#include "rive/shapes/shape.hpp"
#include "rive/clip_result.hpp"
#include "rive/shapes/paint/paint_outset.hpp"
using namespace rive;
bool Drawable::hasCustomProperties()
{
#ifdef WITH_RIVE_EDITOR
// Children change under the editor, so nothing cached stays true.
for (auto child : children())
{
if (CustomProperty::tagging(child) != nullptr)
{
return true;
}
}
return false;
#else
return runtimeFlag(RuntimeFlags::hasCustomProperties);
#endif
}
CustomProperty* Drawable::customProperty(uint32_t nameId)
{
for (auto child : children())
{
// Only tagging ones: the key of a missing name is what every other
// property holds, a scripted drawable's inputs among them.
auto property = CustomProperty::tagging(child);
if (property != nullptr && property->nameId() == nameId)
{
return property;
}
}
return nullptr;
}
StatusCode Drawable::onAddedDirty(CoreContext* context)
{
auto code = Super::onAddedDirty(context);
if (code != StatusCode::Ok)
{
return code;
}
auto blendMode = static_cast<rive::BlendMode>(blendModeValue());
switch (blendMode)
{
case rive::BlendMode::srcOver:
case rive::BlendMode::additive:
case rive::BlendMode::screen:
case rive::BlendMode::overlay:
case rive::BlendMode::darken:
case rive::BlendMode::lighten:
case rive::BlendMode::colorDodge:
case rive::BlendMode::colorBurn:
case rive::BlendMode::hardLight:
case rive::BlendMode::softLight:
case rive::BlendMode::difference:
case rive::BlendMode::exclusion:
case rive::BlendMode::multiply:
case rive::BlendMode::hue:
case rive::BlendMode::saturation:
case rive::BlendMode::color:
case rive::BlendMode::luminosity:
return StatusCode::Ok;
}
return StatusCode::InvalidObject;
}
void Drawable::addClippingShape(ClippingShape* shape)
{
m_ClippingShapes.push_back(shape);
}
void Drawable::addLayerMask(LayerMask* mask) { m_layerMasks.push_back(mask); }
void Drawable::addSourceOfLayerMask(LayerMask* mask)
{
m_sourceOfLayerMasks.push_back(mask);
}
bool Drawable::willDraw() { return !isHidden(); }
bool Drawable::isChildOfLayout(LayoutComponent* layout)
{
for (ContainerComponent* parent = this; parent != nullptr;
parent = parent->parent())
{
if (parent->is<LayoutComponent>() &&
parent->as<LayoutComponent>() == layout)
{
return true;
}
}
return false;
}
bool Drawable::hitTestPoint(const Vec2D& position,
bool skipOnUnclipped,
bool isPrimaryHit)
{
if (isHidden())
{
return false;
}
auto hComponent = hittableComponent();
if (hComponent != this && hComponent != nullptr)
{
return hComponent->hitTestPoint(position,
skipOnUnclipped,
isPrimaryHit);
}
return Component::hitTestPoint(position, skipOnUnclipped, isPrimaryHit);
}
Drawable* DrawableProxy::hittableComponent()
{
return static_cast<LayoutComponent*>(proxyDrawing());
}
bool DrawableProxy::isTargetOpaque()
{
return hittableComponent()->isTargetOpaque();
}
BoundsFidelity Drawable::paintedBoundsFromLocal(
const AABB& local,
const Mat2D& world,
const ShapePaintContainer* paints,
AABB* out)
{
if (local.isEmptyOrNaN())
{
return BoundsFidelity::none;
}
AABB bounds = world.mapBoundingBox(local);
if (bounds.isEmptyOrNaN())
{
// A degenerate transform -- scale 0, or a collapsed layout fold --
// flattens the box to nothing. That is a real answer, not a failure:
// nothing is painted there.
*out = AABB();
return BoundsFidelity::exact;
}
bool trustworthy = true;
if (paints != nullptr)
{
const PaintReach reach = shapePaintsWorldReach(paints, world);
if (reach.worldOutset > 0.0f)
{
bounds = bounds.outset(reach.worldOutset, reach.worldOutset);
}
trustworthy = reach.trustworthy;
}
*out = bounds;
return trustworthy ? BoundsFidelity::exact : BoundsFidelity::approximate;
}
BoundsFidelity DrawableProxy::paintedWorldBounds(AABB* out)
{
Drawable* target = hittableComponent();
// hittableComponent() returns `this` on the base Drawable, and a proxy that
// stands in for nothing has nothing to measure. Guarding also keeps this
// from recursing forever if that ever changes.
if (target == nullptr || target == this)
{
return BoundsFidelity::none;
}
return target->paintedWorldBounds(out);
}
const std::vector<LayerMask*>& DrawableProxy::layerMasks() const
{
// const_cast because hittableComponent() is non-const; it is a pure
// downcast of proxyDrawing() and mutates nothing.
return const_cast<DrawableProxy*>(this)->hittableComponent()->layerMasks();
}
const std::vector<LayerMask*>& DrawableProxy::sourceOfLayerMasks() const
{
return const_cast<DrawableProxy*>(this)
->hittableComponent()
->sourceOfLayerMasks();
}