| #include "rive/importers/state_machine_importer.hpp" |
| #include "rive/animation/state_machine.hpp" |
| #include "rive/animation/state_machine_event.hpp" |
| #include "rive/animation/state_machine_input.hpp" |
| #include "rive/animation/state_machine_layer.hpp" |
| |
| using namespace rive; |
| |
| StateMachineImporter::StateMachineImporter(StateMachine* machine) : m_StateMachine(machine) {} |
| |
| void StateMachineImporter::addLayer(std::unique_ptr<StateMachineLayer> layer) { |
| m_StateMachine->addLayer(std::move(layer)); |
| } |
| |
| void StateMachineImporter::addInput(std::unique_ptr<StateMachineInput> input) { |
| m_StateMachine->addInput(std::move(input)); |
| } |
| |
| void StateMachineImporter::addEvent(std::unique_ptr<StateMachineEvent> event) { |
| m_StateMachine->addEvent(std::move(event)); |
| } |
| |
| bool StateMachineImporter::readNullObject() { |
| // Hard assumption that we won't add new layer types... |
| m_StateMachine->addInput(nullptr); |
| return true; |
| } |
| |
| StatusCode StateMachineImporter::resolve() { return StatusCode::Ok; } |