| #include "rive/component_dirt.hpp" |
| #include "rive/assets/script_asset.hpp" |
| #include "rive/scripted/scripted_interpolator.hpp" |
| |
| using namespace rive; |
| |
| #ifdef WITH_RIVE_SCRIPTING |
| |
| // Mirrors the Dart `_interpolatorBoilerplate` defaults: identity for |
| // `transform`, linear interpolation for `transformValue`. Used whenever the |
| // Lua side isn't ready (no VM, no `m_self`), the script doesn't define the |
| // method, or the pcall fails — so the runtime degrades to standard linear |
| // behavior instead of producing garbage. |
| static inline float defaultTransformValue(float from, float to, float factor) |
| { |
| return from + (to - from) * factor; |
| } |
| |
| float ScriptedInterpolator::transform(float factor) const |
| { |
| if (m_vm == nullptr || !m_vm->valid() || m_self == 0) |
| { |
| return factor; |
| } |
| float result = factor; |
| // callNumberMethod wants a non-const ScriptedObject*; transform() is |
| // const because it doesn't mutate the C++ object — only the script side. |
| m_vm->callNumberMethod(const_cast<ScriptedInterpolator*>(this), |
| m_self, |
| "transform", |
| &factor, |
| 1, |
| &result); |
| return result; |
| } |
| |
| float ScriptedInterpolator::transformValue(float valueFrom, |
| float valueTo, |
| float factor) |
| { |
| if (m_vm == nullptr || !m_vm->valid() || m_self == 0) |
| { |
| return defaultTransformValue(valueFrom, valueTo, factor); |
| } |
| float args[3] = {valueFrom, valueTo, factor}; |
| float result = 0.0f; |
| if (!m_vm->callNumberMethod(this, |
| m_self, |
| "transformValue", |
| args, |
| 3, |
| &result)) |
| { |
| return defaultTransformValue(valueFrom, valueTo, factor); |
| } |
| return result; |
| } |
| |
| #else |
| |
| float ScriptedInterpolator::transform(float factor) const { return factor; } |
| |
| float ScriptedInterpolator::transformValue(float valueFrom, |
| float valueTo, |
| float factor) |
| { |
| return valueFrom + (valueTo - valueFrom) * factor; |
| } |
| |
| #endif |
| |
| void ScriptedInterpolator::addProperty(CustomProperty* prop) |
| { |
| auto* scriptInput = ScriptInput::from(prop); |
| if (scriptInput != nullptr) |
| { |
| scriptInput->scriptedObject(this); |
| } |
| CustomPropertyContainer::addProperty(prop); |
| } |
| |
| StatusCode ScriptedInterpolator::import(ImportStack& importStack) |
| { |
| auto result = registerReferencer(importStack); |
| if (result != StatusCode::Ok) |
| { |
| return result; |
| } |
| return Super::import(importStack); |
| } |
| |
| // Mirrors ScriptedListenerAction::clone — preserve the file asset reference |
| // across the clone so the new instance vends the same script bytecode. |
| Core* ScriptedInterpolator::clone() const |
| { |
| auto* twin = ScriptedInterpolatorBase::clone()->as<ScriptedInterpolator>(); |
| if (m_fileAsset != nullptr) |
| { |
| twin->setAsset(m_fileAsset); |
| } |
| return twin; |
| } |
| |
| // Used by LinearAnimationInstance::statefulInterpolator() to vend a per-(LAI, |
| // keyframe) Lua instance lazily. `dataBindContainer` is the |
| // ArtboardInstance — it owns any cloned data binds. |
| ScriptedObject* ScriptedInterpolator::cloneScriptedObject( |
| DataBindContainer* dataBindContainer) const |
| { |
| auto* cloned = clone()->as<ScriptedInterpolator>(); |
| cloneProperties(cloned, dataBindContainer); |
| cloned->reinit(); |
| return cloned; |
| } |