blob: 2baa235aa6ae19c5a94e83e9e72e54db01d08fbd [file]
#include "rive/component_dirt.hpp"
#include "rive/assets/script_asset.hpp"
#include "rive/scripted/scripted_interpolator.hpp"
using namespace rive;
#ifdef WITH_RIVE_SCRIPTING
// Mirrors the Dart `_interpolatorBoilerplate` defaults: identity for
// `transform`, linear interpolation for `transformValue`. Used whenever the
// Lua side isn't ready (no VM, no `m_self`), the script doesn't define the
// method, or the pcall fails — so the runtime degrades to standard linear
// behavior instead of producing garbage.
static inline float defaultTransformValue(float from, float to, float factor)
{
return from + (to - from) * factor;
}
float ScriptedInterpolator::transform(float factor) const
{
if (m_vm == nullptr || !m_vm->valid() || m_self == 0)
{
return factor;
}
float result = factor;
// callNumberMethod wants a non-const ScriptedObject*; transform() is
// const because it doesn't mutate the C++ object — only the script side.
m_vm->callNumberMethod(const_cast<ScriptedInterpolator*>(this),
m_self,
"transform",
&factor,
1,
&result);
return result;
}
float ScriptedInterpolator::transformValue(float valueFrom,
float valueTo,
float factor)
{
if (m_vm == nullptr || !m_vm->valid() || m_self == 0)
{
return defaultTransformValue(valueFrom, valueTo, factor);
}
float args[3] = {valueFrom, valueTo, factor};
float result = 0.0f;
if (!m_vm->callNumberMethod(this,
m_self,
"transformValue",
args,
3,
&result))
{
return defaultTransformValue(valueFrom, valueTo, factor);
}
return result;
}
#else
float ScriptedInterpolator::transform(float factor) const { return factor; }
float ScriptedInterpolator::transformValue(float valueFrom,
float valueTo,
float factor)
{
return valueFrom + (valueTo - valueFrom) * factor;
}
#endif
void ScriptedInterpolator::addProperty(CustomProperty* prop)
{
auto* scriptInput = ScriptInput::from(prop);
if (scriptInput != nullptr)
{
scriptInput->scriptedObject(this);
}
CustomPropertyContainer::addProperty(prop);
}
StatusCode ScriptedInterpolator::import(ImportStack& importStack)
{
auto result = registerReferencer(importStack);
if (result != StatusCode::Ok)
{
return result;
}
return Super::import(importStack);
}
// Mirrors ScriptedListenerAction::clone — preserve the file asset reference
// across the clone so the new instance vends the same script bytecode.
Core* ScriptedInterpolator::clone() const
{
auto* twin = ScriptedInterpolatorBase::clone()->as<ScriptedInterpolator>();
if (m_fileAsset != nullptr)
{
twin->setAsset(m_fileAsset);
}
return twin;
}
// Used by LinearAnimationInstance::statefulInterpolator() to vend a per-(LAI,
// keyframe) Lua instance lazily. `dataBindContainer` is the
// ArtboardInstance — it owns any cloned data binds.
ScriptedObject* ScriptedInterpolator::cloneScriptedObject(
DataBindContainer* dataBindContainer) const
{
auto* cloned = clone()->as<ScriptedInterpolator>();
cloneProperties(cloned, dataBindContainer);
cloned->reinit();
return cloned;
}