| #ifndef _RIVE_SKIN_HPP_ |
| #define _RIVE_SKIN_HPP_ |
| #include "rive/generated/bones/skin_base.hpp" |
| #include "rive/math/mat2d.hpp" |
| #include "rive/span.hpp" |
| #include <stdio.h> |
| #include <vector> |
| |
| namespace rive |
| { |
| class Tendon; |
| class Vertex; |
| class Skinnable; |
| |
| class Skin : public SkinBase |
| { |
| friend class Tendon; |
| |
| public: |
| ~Skin() override; |
| |
| private: |
| Mat2D m_WorldTransform; |
| std::vector<Tendon*> m_Tendons; |
| float* m_BoneTransforms = nullptr; |
| Skinnable* m_Skinnable; |
| |
| protected: |
| void addTendon(Tendon* tendon); |
| |
| public: |
| StatusCode onAddedDirty(CoreContext* context) override; |
| void buildDependencies() override; |
| void deform(Span<Vertex*> vertices); |
| void onDirty(ComponentDirt dirt) override; |
| void update(ComponentDirt value) override; |
| #ifdef WITH_RIVE_EDITOR |
| void editorParentChanged(ContainerComponent* from, |
| ContainerComponent* to) override; |
| // Editor-only readback of the accumulated bone transforms array |
| // (slot 0 = identity, slot N+1 = `bone[N].worldTransform * |
| // tendon[N].inverseBind`, 6 floats per slot). Tangent / vertex |
| // translation setters invert per-slot weights against this to |
| // map post-deform cursor positions back to path-local |
| // coordinates — dart's `Weight.computeDeformTransform` reads the |
| // same array via `skin.boneTransforms`. |
| const float* boneTransforms() const { return m_BoneTransforms; } |
| // Editor-only counterpart to `Path::sortVerticesForEditor`. Coop |
| // hydration delivers Tendons in server-batch arrival order, not |
| // childOrder; `Tendon::onAddedClean` pushes them onto `m_Tendons` |
| // in that arrival order. Vertex weights index into `m_Tendons` by |
| // position, so a load-time arrival-order shuffle silently maps |
| // each weight to the wrong bone. `finalizeBatch` calls this on |
| // every Skin after hydration to restore the author-time order. |
| void sortTendonsForEditor(); |
| #endif |
| |
| #ifdef TESTING |
| std::vector<Tendon*>& tendons() { return m_Tendons; } |
| #endif |
| }; |
| } // namespace rive |
| |
| #endif |