fix(renderer): Update dead macro names (#12933) 09c54e8737
DISABLE_CLIP_RECT_FOR_VULKAN_MSAA was renamed to
DISABLE_CLIP_DISTANCE_FOR_UBERSHADERS in #11040 (generalized from
Vulkan-only to all MSAA ubershaders), which moved the #ifndef check
sites to the new name. However, three #define sites were still on the
old name.

  - draw_msaa_stencil.main
  - clear_clockwise_atomic_clip.main
  - init_clockwise_atomic_workaround.frag

The latter two were added in #12120, five months after the rename,
copy-pasting the already-dead define, so they had never once taken
effect.

Co-authored-by: Chris Dalton <99840794+csmartdalton@users.noreply.github.com>
diff --git a/.rive_head b/.rive_head
index 86c9fdb..4fe2840 100644
--- a/.rive_head
+++ b/.rive_head
@@ -1 +1 @@
-adb0834474c0fbd7e84d07ae165e634988fc5c20
+09c54e8737317a5976777a4aea9afb65a44b4c60
diff --git a/renderer/src/shaders/spirv/clear_clockwise_atomic_clip.main b/renderer/src/shaders/spirv/clear_clockwise_atomic_clip.main
index d3804f8..f9b5a5c 100644
--- a/renderer/src/shaders/spirv/clear_clockwise_atomic_clip.main
+++ b/renderer/src/shaders/spirv/clear_clockwise_atomic_clip.main
@@ -6,7 +6,7 @@
 
 // This shader doesn't need ENABLE_CLIP_RECT functionality. Disable it so that
 // it does not fail to compile on systems without ClipDistance support.
-#define DISABLE_CLIP_RECT_FOR_VULKAN_MSAA
+#define DISABLE_CLIP_DISTANCE_FOR_UBERSHADERS
 
 #include "glsl.minified.glsl"
 #include "constants.minified.glsl"
diff --git a/renderer/src/shaders/spirv/draw_msaa_stencil.main b/renderer/src/shaders/spirv/draw_msaa_stencil.main
index 6a11916..50ce106 100644
--- a/renderer/src/shaders/spirv/draw_msaa_stencil.main
+++ b/renderer/src/shaders/spirv/draw_msaa_stencil.main
@@ -6,7 +6,7 @@
 
 // This shader doesn't need ENABLE_CLIP_RECT functionality. Disable it so that 
 // it does not fail to compile on systems without ClipDistance support.
-#define DISABLE_CLIP_RECT_FOR_VULKAN_MSAA
+#define DISABLE_CLIP_DISTANCE_FOR_UBERSHADERS
 
 #include "glsl.minified.glsl"
 #include "constants.minified.glsl"
diff --git a/renderer/src/shaders/spirv/init_clockwise_atomic_workaround.frag b/renderer/src/shaders/spirv/init_clockwise_atomic_workaround.frag
index 33769a8..fdf13ee 100644
--- a/renderer/src/shaders/spirv/init_clockwise_atomic_workaround.frag
+++ b/renderer/src/shaders/spirv/init_clockwise_atomic_workaround.frag
@@ -3,7 +3,7 @@
 #define RENDER_MODE_CLOCKWISE_ATOMIC
 // This shader doesn't need ENABLE_CLIP_RECT functionality. Disable it so that
 // it does not fail to compile on systems without ClipDistance support.
-#define DISABLE_CLIP_RECT_FOR_VULKAN_MSAA
+#define DISABLE_CLIP_DISTANCE_FOR_UBERSHADERS
 #include "glsl.minified.glsl"
 #include "constants.minified.glsl"
 #include "common.minified.glsl"