#include "rive/shapes/vertex.hpp" | |
using namespace rive; | |
Vec2D Vertex::renderTranslation() { | |
if (hasWeight()) { | |
return m_Weight->translation(); | |
} | |
return Vec2D(x(), y()); | |
} | |
void Vertex::xChanged() { markGeometryDirty(); } | |
void Vertex::yChanged() { markGeometryDirty(); } | |
void Vertex::deform(const Mat2D& worldTransform, const float* boneTransforms) { | |
Weight::deform(x(), | |
y(), | |
m_Weight->indices(), | |
m_Weight->values(), | |
worldTransform, | |
boneTransforms, | |
m_Weight->translation()); | |
} |