|  | #include "rive/animation/state_machine_input.hpp" | 
|  | #include "rive/importers/import_stack.hpp" | 
|  | #include "rive/importers/state_machine_importer.hpp" | 
|  | #include "rive/generated/animation/state_machine_base.hpp" | 
|  |  | 
|  | using namespace rive; | 
|  |  | 
|  | StatusCode StateMachineInput::onAddedDirty(CoreContext* context) { return StatusCode::Ok; } | 
|  |  | 
|  | StatusCode StateMachineInput::onAddedClean(CoreContext* context) { return StatusCode::Ok; } | 
|  |  | 
|  | StatusCode StateMachineInput::import(ImportStack& importStack) | 
|  | { | 
|  | auto stateMachineImporter = importStack.latest<StateMachineImporter>(StateMachineBase::typeKey); | 
|  | if (stateMachineImporter == nullptr) | 
|  | { | 
|  | return StatusCode::MissingObject; | 
|  | } | 
|  | // WOW -- we're handing off ownership of this! | 
|  | stateMachineImporter->addInput(std::unique_ptr<StateMachineInput>(this)); | 
|  | return Super::import(importStack); | 
|  | } |