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#ifndef _RIVE_ANIMATION_STATE_HPP_
#define _RIVE_ANIMATION_STATE_HPP_
#include "rive/generated/animation/animation_state_base.hpp"
#include <stdio.h>
namespace rive
{
class LinearAnimation;
class ArtboardInstance;
class StateMachineLayerImporter;
class AnimationState : public AnimationStateBase
{
friend class StateMachineLayerImporter;
private:
LinearAnimation* m_Animation = nullptr;
public:
const LinearAnimation* animation() const { return m_Animation; }
#ifdef TESTING
void animation(LinearAnimation* animation);
#endif
std::unique_ptr<StateInstance> makeInstance(ArtboardInstance*) const override;
};
} // namespace rive
#endif