| /* | |
| * Copyright 2021 Google LLC. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| * | |
| * Initial import from skia:src/core/SkGeometry.cpp | |
| * skia:src/gpu/tessellate/Tessellation.cpp | |
| * | |
| * Copyright 2022 Rive | |
| */ | |
| #include "path_utils.hpp" | |
| #include "rive/math/math_types.hpp" | |
| #include "rive/math/simd.hpp" | |
| namespace rive::pathutils | |
| { | |
| Vec2D EvalCubicAt(const Vec2D p[4], float t) | |
| { | |
| float2 p0 = simd::load2f(p + 0); | |
| float2 p1 = simd::load2f(p + 1); | |
| float2 p2 = simd::load2f(p + 2); | |
| float2 p3 = simd::load2f(p + 3); | |
| float2 a = p3 + 3.f * (p1 - p2) - p0; | |
| float2 b = 3.f * (p2 - 2.f * p1 + p0); | |
| float2 c = 3.f * (p1 - p0); | |
| float2 d = p0; | |
| return math::bit_cast<Vec2D>(((a * t + b) * t + c) * t + d); | |
| } | |
| void ChopCubicAt(const Vec2D src[4], Vec2D dst[7], float t) | |
| { | |
| assert(0 <= t && t <= 1); | |
| if (t == 1) | |
| { | |
| memcpy(dst, src, sizeof(Vec2D) * 4); | |
| dst[4] = dst[5] = dst[6] = src[3]; | |
| return; | |
| } | |
| float4 p0p1 = simd::load4f(src); | |
| float4 p1p2 = simd::load4f(src + 1); | |
| float4 p2p3 = simd::load4f(src + 2); | |
| float4 T = t; | |
| float4 ab_bc = simd::mix(p0p1, p1p2, T); | |
| float4 bc_cd = simd::mix(p1p2, p2p3, T); | |
| float4 abc_bcd = simd::mix(ab_bc, bc_cd, T); | |
| float2 abcd = simd::mix(abc_bcd.xy, abc_bcd.zw, T.xy); | |
| simd::store(dst + 0, p0p1.xy); | |
| simd::store(dst + 1, ab_bc.xy); | |
| simd::store(dst + 2, abc_bcd.xy); | |
| simd::store(dst + 3, abcd); | |
| simd::store(dst + 4, abc_bcd.zw); | |
| simd::store(dst + 5, bc_cd.zw); | |
| simd::store(dst + 6, p2p3.zw); | |
| } | |
| void ChopCubicAt(const Vec2D src[4], Vec2D dst[10], float t0, float t1) | |
| { | |
| assert(0 <= t0 && t0 <= t1 && t1 <= 1); | |
| if (t1 == 1) | |
| { | |
| ChopCubicAt(src, dst, t0); | |
| dst[7] = dst[8] = dst[9] = src[3]; | |
| return; | |
| } | |
| // Perform both chops in parallel using 4-lane SIMD. | |
| float4 p00, p11, p22, p33, T; | |
| p00 = simd::load2f(src + 0).xyxy; | |
| p11 = simd::load2f(src + 1).xyxy; | |
| p22 = simd::load2f(src + 2).xyxy; | |
| p33 = simd::load2f(src + 3).xyxy; | |
| T.xy = t0; | |
| T.zw = t1; | |
| float4 ab = simd::mix(p00, p11, T); | |
| float4 bc = simd::mix(p11, p22, T); | |
| float4 cd = simd::mix(p22, p33, T); | |
| float4 abc = simd::mix(ab, bc, T); | |
| float4 bcd = simd::mix(bc, cd, T); | |
| float4 abcd = simd::mix(abc, bcd, T); | |
| float4 middle = simd::mix(abc, bcd, T.zwxy); | |
| simd::store(dst + 0, p00.xy); | |
| simd::store(dst + 1, ab.xy); | |
| simd::store(dst + 2, abc.xy); | |
| simd::store(dst + 3, abcd.xy); | |
| simd::store(dst + 4, middle); // 2 points! | |
| // dst + 5 written above. | |
| simd::store(dst + 6, abcd.zw); | |
| simd::store(dst + 7, bcd.zw); | |
| simd::store(dst + 8, cd.zw); | |
| simd::store(dst + 9, p33.zw); | |
| } | |
| void ChopCubicAt(const Vec2D src[4], Vec2D dst[], const float tValues[], int tCount) | |
| { | |
| assert(tValues == nullptr || | |
| std::all_of(tValues, tValues + tCount, [](float t) { return t >= 0 && t <= 1; })); | |
| assert(tValues == nullptr || std::is_sorted(tValues, tValues + tCount)); | |
| if (dst) | |
| { | |
| if (tCount == 0) | |
| { | |
| // nothing to chop | |
| memcpy(dst, src, 4 * sizeof(Vec2D)); | |
| } | |
| else | |
| { | |
| int i = 0; | |
| float lastT = 0; | |
| for (; i < tCount - 1; i += 2) | |
| { | |
| // Do two chops at once. | |
| float2 tt; | |
| if (tValues != nullptr) | |
| { | |
| tt = simd::load2f(tValues + i); | |
| tt = simd::clamp((tt - lastT) / (1 - lastT), float2(0), float2(1)); | |
| lastT = tValues[i + 1]; | |
| } | |
| else | |
| { | |
| tt = float2{1, 2} / static_cast<float>(tCount + 1 - i); | |
| } | |
| ChopCubicAt(src, dst, tt[0], tt[1]); | |
| src = dst = dst + 6; | |
| } | |
| if (i < tCount) | |
| { | |
| // Chop the final cubic if there was an odd number of chops. | |
| assert(i + 1 == tCount); | |
| float t = tValues != nullptr ? tValues[i] : .5f; | |
| t = simd::clamp<float, 1>(math::ieee_float_divide(t - lastT, 1 - lastT), 0, 1).x; | |
| ChopCubicAt(src, dst, t); | |
| } | |
| } | |
| } | |
| } | |
| float MeasureAngleBetweenVectors(Vec2D a, Vec2D b) | |
| { | |
| float cosTheta = | |
| math::ieee_float_divide(Vec2D::dot(a, b), sqrtf(Vec2D::dot(a, a) * Vec2D::dot(b, b))); | |
| // Pin cosTheta such that if it is NaN (e.g., if a or b was 0), then we return acos(1) = 0. | |
| cosTheta = std::max(std::min(1.f, cosTheta), -1.f); | |
| return acosf(cosTheta); | |
| } | |
| int FindCubicConvex180Chops(const Vec2D pts[], float T[2], bool* areCusps) | |
| { | |
| assert(pts); | |
| assert(T); | |
| assert(areCusps); | |
| // If a chop falls within a distance of "kEpsilon" from 0 or 1, throw it out. Tangents become | |
| // unstable when we chop too close to the boundary. This works out because the tessellation | |
| // shaders don't allow more than 2^10 parametric segments, and they snap the beginning and | |
| // ending edges at 0 and 1. So if we overstep an inflection or point of 180-degree rotation by a | |
| // fraction of a tessellation segment, it just gets snapped. | |
| constexpr static float kEpsilon = 1.f / (1 << 10); | |
| // Floating-point representation of "1 - 2*kEpsilon". | |
| constexpr static uint32_t kIEEE_one_minus_2_epsilon = (127 << 23) - 2 * (1 << (24 - 10)); | |
| // Unfortunately we don't have a way to static_assert this, but we can runtime assert that the | |
| // kIEEE_one_minus_2_epsilon bits are correct. | |
| assert(math::bit_cast<float>(kIEEE_one_minus_2_epsilon) == 1 - 2 * kEpsilon); | |
| float2 p0 = simd::load2f(&pts[0].x); | |
| float2 p1 = simd::load2f(&pts[1].x); | |
| float2 p2 = simd::load2f(&pts[2].x); | |
| float2 p3 = simd::load2f(&pts[3].x); | |
| // Find the cubic's power basis coefficients. These define the bezier curve as: | |
| // | |
| // |T^3| | |
| // Cubic(T) = x,y = |A 3B 3C| * |T^2| + P0 | |
| // |. . .| |T | | |
| // | |
| // And the tangent direction (scaled by a uniform 1/3) will be: | |
| // | |
| // |T^2| | |
| // Tangent_Direction(T) = dx,dy = |A 2B C| * |T | | |
| // |. . .| |1 | | |
| // | |
| float2 C = p1 - p0; | |
| float2 D = p2 - p1; | |
| float2 E = p3 - p0; | |
| float2 B = D - C; | |
| float2 A = -3.f * D + E; | |
| // Now find the cubic's inflection function. There are inflections where F' x F'' == 0. | |
| // We formulate this as a quadratic equation: F' x F'' == aT^2 + bT + c == 0. | |
| // See: https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf | |
| // NOTE: We only need the roots, so a uniform scale factor does not affect the solution. | |
| float a = simd::cross(A, B); | |
| float b = simd::cross(A, C); | |
| float c = simd::cross(B, C); | |
| float b_over_minus_2 = -.5f * b; | |
| float discr_over_4 = b_over_minus_2 * b_over_minus_2 - a * c; | |
| // If -cuspThreshold <= discr_over_4 <= cuspThreshold, it means the two roots are within | |
| // kEpsilon of one another (in parametric space). This is close enough for our purposes to | |
| // consider them a single cusp. | |
| float cuspThreshold = a * (kEpsilon / 2); | |
| cuspThreshold *= cuspThreshold; | |
| if (discr_over_4 < -cuspThreshold) | |
| { | |
| // The curve does not inflect or cusp. This means it might rotate more than 180 degrees | |
| // instead. Chop were rotation == 180 deg. (This is the 2nd root where the tangent is | |
| // parallel to tan0.) | |
| // | |
| // Tangent_Direction(T) x tan0 == 0 | |
| // (AT^2 x tan0) + (2BT x tan0) + (C x tan0) == 0 | |
| // (A x C)T^2 + (2B x C)T + (C x C) == 0 [[because tan0 == P1 - P0 == C]] | |
| // bT^2 + 2cT + 0 == 0 [[because A x C == b, B x C == c]] | |
| // T = [0, -2c/b] | |
| // | |
| // NOTE: if C == 0, then C != tan0. But this is fine because the curve is definitely | |
| // convex-180 if any points are colocated, and T[0] will equal NaN which returns 0 chops. | |
| *areCusps = false; | |
| float root = math::ieee_float_divide(c, b_over_minus_2); | |
| // Is "root" inside the range [kEpsilon, 1 - kEpsilon)? | |
| if (math::bit_cast<uint32_t>(root - kEpsilon) < kIEEE_one_minus_2_epsilon) | |
| { | |
| T[0] = root; | |
| return 1; | |
| } | |
| return 0; | |
| } | |
| *areCusps = (discr_over_4 <= cuspThreshold); | |
| if (*areCusps) | |
| { | |
| // The two roots are close enough that we can consider them a single cusp. | |
| if (a != 0 || b_over_minus_2 != 0 || c != 0) | |
| { | |
| // Pick the average of both roots. | |
| float root = math::ieee_float_divide(b_over_minus_2, a); | |
| // Is "root" inside the range [kEpsilon, 1 - kEpsilon)? | |
| if (math::bit_cast<uint32_t>(root - kEpsilon) < kIEEE_one_minus_2_epsilon) | |
| { | |
| T[0] = root; | |
| return 1; | |
| } | |
| return 0; | |
| } | |
| // The curve is a flat line. The standard inflection function doesn't detect cusps from flat | |
| // lines. Find cusps by searching instead for points where the tangent is perpendicular to | |
| // tan0. This will find any cusp point. | |
| // | |
| // dot(tan0, Tangent_Direction(T)) == 0 | |
| // | |
| // |T^2| | |
| // tan0 * |A 2B C| * |T | == 0 | |
| // |. . .| |1 | | |
| // | |
| float2 tan0 = simd::any(C != 0.f) ? C : p2 - p0; | |
| a = simd::dot(tan0, A); | |
| b_over_minus_2 = -simd::dot(tan0, B); | |
| c = simd::dot(tan0, C); | |
| discr_over_4 = std::max(b_over_minus_2 * b_over_minus_2 - a * c, 0.f); | |
| } | |
| // Solve our quadratic equation to find where to chop. See the quadratic formula from | |
| // Numerical Recipes in C. | |
| float q = sqrtf(discr_over_4); | |
| q = copysignf(q, b_over_minus_2); | |
| q = q + b_over_minus_2; | |
| float2 roots = float2{q, c} / float2{a, q}; | |
| auto inside = (roots > kEpsilon) & (roots < (1 - kEpsilon)); | |
| if (inside[0]) | |
| { | |
| if (inside[1] && roots[0] != roots[1]) | |
| { | |
| if (roots[0] > roots[1]) | |
| { | |
| roots = roots.yx; // Sort. | |
| } | |
| simd::store(T, roots); | |
| return 2; | |
| } | |
| T[0] = roots[0]; | |
| return 1; | |
| } | |
| if (inside[1]) | |
| { | |
| T[0] = roots[1]; | |
| return 1; | |
| } | |
| return 0; | |
| } | |
| #if 0 | |
| namespace | |
| { | |
| // This value only protects us against getting stuck in infinite recursion due to fp32 precision | |
| // issues. Mathematically, every curve should reduce to manageable visible sections in O(log N) | |
| // chops, where N is the the magnitude of its control points. | |
| // | |
| // But, to define a protective upper bound, a cubic can enter or exit the viewport as many as 6 | |
| // times. So we may need to refine the curve (via binary search chopping at T=.5) up to 6 times. | |
| // | |
| // Furthermore, chopping a cubic at T=.5 may only reduce its length by 1/8 (.5^3), so we may require | |
| // up to 6 chops in order to reduce the length by 1/2. | |
| constexpr static int kMaxChopsPerCurve = 128 /*magnitude of +fp32_max - -fp32_max*/ * | |
| 6 /*max number of chops to reduce the length by half*/ * | |
| 6 /*max number of viewport boundary crosses*/; | |
| // Writes a new path, chopping as necessary so no verbs require more segments than | |
| // kMaxTessellationSegmentsPerCurve. Curves completely outside the viewport are flattened into | |
| // lines. | |
| class PathChopper | |
| { | |
| public: | |
| PathChopper(float tessellationPrecision, const SkMatrix& matrix, const SkRect& viewport) : | |
| fTessellationPrecision(tessellationPrecision), | |
| fCullTest(viewport, matrix), | |
| fVectorXform(matrix) | |
| { | |
| fPath.setIsVolatile(true); | |
| } | |
| SkPath path() const { return fPath; } | |
| void moveTo(SkPoint p) { fPath.moveTo(p); } | |
| void lineTo(const SkPoint p[2]) { fPath.lineTo(p[1]); } | |
| void close() { fPath.close(); } | |
| void quadTo(const SkPoint quad[3]) | |
| { | |
| assert(fPointStack.empty()); | |
| // Use a heap stack to recursively chop the quad into manageable, on-screen segments. | |
| fPointStack.push_back_n(3, quad); | |
| int numChops = 0; | |
| while (!fPointStack.empty()) | |
| { | |
| const SkPoint* p = fPointStack.end() - 3; | |
| if (!fCullTest.areVisible3(p)) | |
| { | |
| fPath.lineTo(p[2]); | |
| } | |
| else | |
| { | |
| float n4 = wangs_formula::quadratic_p4(fTessellationPrecision, p, fVectorXform); | |
| if (n4 > kMaxSegmentsPerCurve_p4 && numChops < kMaxChopsPerCurve) | |
| { | |
| SkPoint chops[5]; | |
| SkChopQuadAtHalf(p, chops); | |
| fPointStack.pop_back_n(3); | |
| fPointStack.push_back_n(3, chops + 2); | |
| fPointStack.push_back_n(3, chops); | |
| ++numChops; | |
| continue; | |
| } | |
| fPath.quadTo(p[1], p[2]); | |
| } | |
| fPointStack.pop_back_n(3); | |
| } | |
| } | |
| void conicTo(const SkPoint conic[3], float weight) | |
| { | |
| assert(fPointStack.empty()); | |
| assert(fWeightStack.empty()); | |
| // Use a heap stack to recursively chop the conic into manageable, on-screen segments. | |
| fPointStack.push_back_n(3, conic); | |
| fWeightStack.push_back(weight); | |
| int numChops = 0; | |
| while (!fPointStack.empty()) | |
| { | |
| const SkPoint* p = fPointStack.end() - 3; | |
| float w = fWeightStack.back(); | |
| if (!fCullTest.areVisible3(p)) | |
| { | |
| fPath.lineTo(p[2]); | |
| } | |
| else | |
| { | |
| float n2 = wangs_formula::conic_p2(fTessellationPrecision, p, w, fVectorXform); | |
| if (n2 > kMaxSegmentsPerCurve_p2 && numChops < kMaxChopsPerCurve) | |
| { | |
| SkConic chops[2]; | |
| if (!SkConic(p, w).chopAt(.5, chops)) | |
| { | |
| SkPoint line[2] = {p[0], p[2]}; | |
| this->lineTo(line); | |
| continue; | |
| } | |
| fPointStack.pop_back_n(3); | |
| fWeightStack.pop_back(); | |
| fPointStack.push_back_n(3, chops[1].fPts); | |
| fWeightStack.push_back(chops[1].fW); | |
| fPointStack.push_back_n(3, chops[0].fPts); | |
| fWeightStack.push_back(chops[0].fW); | |
| ++numChops; | |
| continue; | |
| } | |
| fPath.conicTo(p[1], p[2], w); | |
| } | |
| fPointStack.pop_back_n(3); | |
| fWeightStack.pop_back(); | |
| } | |
| assert(fWeightStack.empty()); | |
| } | |
| void cubicTo(const SkPoint cubic[4]) | |
| { | |
| assert(fPointStack.empty()); | |
| // Use a heap stack to recursively chop the cubic into manageable, on-screen segments. | |
| fPointStack.push_back_n(4, cubic); | |
| int numChops = 0; | |
| while (!fPointStack.empty()) | |
| { | |
| SkPoint* p = fPointStack.end() - 4; | |
| if (!fCullTest.areVisible4(p)) | |
| { | |
| fPath.lineTo(p[3]); | |
| } | |
| else | |
| { | |
| float n4 = wangs_formula::cubic_p4(fTessellationPrecision, p, fVectorXform); | |
| if (n4 > kMaxSegmentsPerCurve_p4 && numChops < kMaxChopsPerCurve) | |
| { | |
| SkPoint chops[7]; | |
| SkChopCubicAtHalf(p, chops); | |
| fPointStack.pop_back_n(4); | |
| fPointStack.push_back_n(4, chops + 3); | |
| fPointStack.push_back_n(4, chops); | |
| ++numChops; | |
| continue; | |
| } | |
| fPath.cubicTo(p[1], p[2], p[3]); | |
| } | |
| fPointStack.pop_back_n(4); | |
| } | |
| } | |
| private: | |
| const float fTessellationPrecision; | |
| const CullTest fCullTest; | |
| const wangs_formula::VectorXform fVectorXform; | |
| SkPath fPath; | |
| // Used for stack-based recursion (instead of using the runtime stack). | |
| SkSTArray<8, SkPoint> fPointStack; | |
| SkSTArray<2, float> fWeightStack; | |
| }; | |
| } // namespace | |
| SkPath PreChopPathCurves(float tessellationPrecision, | |
| const SkPath& path, | |
| const SkMatrix& matrix, | |
| const SkRect& viewport) | |
| { | |
| // If the viewport is exceptionally large, we could end up blowing out memory with an unbounded | |
| // number of of chops. Therefore, we require that the viewport is manageable enough that a fully | |
| // contained curve can be tessellated in kMaxTessellationSegmentsPerCurve or fewer. (Any larger | |
| // and that amount of pixels wouldn't fit in memory anyway.) | |
| assert(wangs_formula::worst_case_cubic(tessellationPrecision, | |
| viewport.width(), | |
| viewport.height()) <= kMaxSegmentsPerCurve); | |
| PathChopper chopper(tessellationPrecision, matrix, viewport); | |
| for (auto [verb, p, w] : SkPathPriv::Iterate(path)) | |
| { | |
| switch (verb) | |
| { | |
| case SkPathVerb::kMove: | |
| chopper.moveTo(p[0]); | |
| break; | |
| case SkPathVerb::kLine: | |
| chopper.lineTo(p); | |
| break; | |
| case SkPathVerb::kQuad: | |
| chopper.quadTo(p); | |
| break; | |
| case SkPathVerb::kConic: | |
| chopper.conicTo(p, *w); | |
| break; | |
| case SkPathVerb::kCubic: | |
| chopper.cubicTo(p); | |
| break; | |
| case SkPathVerb::kClose: | |
| chopper.close(); | |
| break; | |
| } | |
| } | |
| return chopper.path(); | |
| } | |
| #endif | |
| } // namespace rive::pathutils |