| #include <rive/solo.hpp> | |
| #include <rive/shapes/shape.hpp> | |
| #include <rive/animation/state_machine_instance.hpp> | |
| #include "rive_file_reader.hpp" | |
| #include <catch.hpp> | |
| #include <cstdio> | |
| TEST_CASE("file with skins in solos loads correctly", "[solo]") | |
| { | |
| auto file = ReadRiveFile("../../test/assets/death_knight.riv"); | |
| auto artboard = file->artboard()->instance(); | |
| artboard->advance(0.0f); | |
| auto solos = artboard->find<rive::Solo>(); | |
| REQUIRE(solos.size() == 2); | |
| } | |
| TEST_CASE("children load correctly", "[solo]") | |
| { | |
| auto file = ReadRiveFile("../../test/assets/solo_test.riv"); | |
| auto artboard = file->artboard()->instance(); | |
| artboard->advance(0.0f); | |
| auto solos = artboard->find<rive::Solo>(); | |
| REQUIRE(solos.size() == 1); | |
| auto solo = solos[0]; | |
| REQUIRE(solo != nullptr); | |
| REQUIRE(solo->children().size() == 3); | |
| REQUIRE(solo->children()[0]->is<rive::Shape>()); | |
| REQUIRE(solo->children()[0]->name() == "Blue"); | |
| REQUIRE(solo->children()[1]->is<rive::Shape>()); | |
| REQUIRE(solo->children()[1]->name() == "Green"); | |
| REQUIRE(solo->children()[2]->is<rive::Shape>()); | |
| REQUIRE(solo->children()[2]->name() == "Red"); | |
| auto blue = solo->children()[0]->as<rive::Shape>(); | |
| auto green = solo->children()[1]->as<rive::Shape>(); | |
| auto red = solo->children()[2]->as<rive::Shape>(); | |
| REQUIRE(!blue->isHidden()); | |
| REQUIRE(green->isHidden()); | |
| REQUIRE(red->isHidden()); | |
| REQUIRE(green->children().size() == 2); | |
| REQUIRE(green->children()[0]->isCollapsed()); | |
| REQUIRE(green->children()[1]->isCollapsed()); | |
| REQUIRE(red->children().size() == 2); | |
| REQUIRE(red->children()[0]->isCollapsed()); | |
| REQUIRE(red->children()[1]->isCollapsed()); | |
| auto machine = artboard->defaultStateMachine(); | |
| machine->advanceAndApply(0.0); | |
| // Red visible at start | |
| REQUIRE(blue->isHidden()); | |
| REQUIRE(green->isHidden()); | |
| REQUIRE(!red->isHidden()); | |
| machine->advanceAndApply(0.5); | |
| // Green visible after 0.5 seconds. | |
| REQUIRE(blue->isHidden()); | |
| REQUIRE(!green->isHidden()); | |
| REQUIRE(red->isHidden()); | |
| machine->advanceAndApply(0.5); | |
| // Blue visible at end | |
| REQUIRE(!blue->isHidden()); | |
| REQUIRE(green->isHidden()); | |
| REQUIRE(red->isHidden()); | |
| } | |
| TEST_CASE("nested solos work", "[solo]") | |
| { | |
| auto file = ReadRiveFile("../../test/assets/nested_solo.riv"); | |
| auto artboard = file->artboard()->instance(); | |
| artboard->advance(0.0f); | |
| auto s1 = artboard->find<rive::Solo>("Solo 1"); | |
| REQUIRE(s1 != nullptr); | |
| auto s2 = artboard->find<rive::Solo>("Solo 2"); | |
| REQUIRE(s2 != nullptr); | |
| auto s3 = artboard->find<rive::Solo>("Solo 3"); | |
| REQUIRE(s3 != nullptr); | |
| auto a = artboard->find<rive::Shape>("A"); | |
| REQUIRE(a != nullptr); | |
| auto b = artboard->find<rive::Shape>("B"); | |
| REQUIRE(b != nullptr); | |
| auto c = artboard->find<rive::Shape>("C"); | |
| REQUIRE(c != nullptr); | |
| auto d = artboard->find<rive::Shape>("D"); | |
| REQUIRE(d != nullptr); | |
| auto e = artboard->find<rive::Shape>("E"); | |
| REQUIRE(e != nullptr); | |
| auto f = artboard->find<rive::Shape>("F"); | |
| REQUIRE(f != nullptr); | |
| auto g = artboard->find<rive::Shape>("G"); | |
| REQUIRE(g != nullptr); | |
| auto h = artboard->find<rive::Shape>("H"); | |
| REQUIRE(h != nullptr); | |
| auto i = artboard->find<rive::Shape>("I"); | |
| REQUIRE(i != nullptr); | |
| s1->activeComponentId(artboard->idOf(a)); | |
| s2->activeComponentId(artboard->idOf(d)); | |
| s3->activeComponentId(artboard->idOf(h)); | |
| artboard->advance(0.0f); | |
| REQUIRE(a->isCollapsed() == false); | |
| REQUIRE(b->isCollapsed() == true); | |
| REQUIRE(c->isCollapsed() == true); | |
| REQUIRE(d->isCollapsed() == true); | |
| REQUIRE(e->isCollapsed() == true); | |
| REQUIRE(f->isCollapsed() == true); | |
| REQUIRE(g->isCollapsed() == true); | |
| REQUIRE(h->isCollapsed() == true); | |
| REQUIRE(i->isCollapsed() == true); | |
| // Changing active in a collapsed solo doesn't affect anything. | |
| s3->activeComponentId(artboard->idOf(g)); | |
| artboard->advance(0.0f); | |
| REQUIRE(a->isCollapsed() == false); | |
| REQUIRE(b->isCollapsed() == true); | |
| REQUIRE(c->isCollapsed() == true); | |
| REQUIRE(d->isCollapsed() == true); | |
| REQUIRE(e->isCollapsed() == true); | |
| REQUIRE(f->isCollapsed() == true); | |
| REQUIRE(g->isCollapsed() == true); | |
| REQUIRE(h->isCollapsed() == true); | |
| REQUIRE(i->isCollapsed() == true); | |
| s1->activeComponentId(artboard->idOf(c)); | |
| artboard->advance(0.0); | |
| // Now the rest of the nested solo items should be visible. | |
| REQUIRE(a->isCollapsed() == true); | |
| REQUIRE(b->isCollapsed() == true); | |
| REQUIRE(c->isCollapsed() == false); | |
| REQUIRE(d->isCollapsed() == false); | |
| REQUIRE(e->isCollapsed() == true); | |
| REQUIRE(f->isCollapsed() == true); | |
| REQUIRE(g->isCollapsed() == false); | |
| REQUIRE(h->isCollapsed() == true); | |
| REQUIRE(i->isCollapsed() == true); | |
| } |