blob: ca1d5c25b985a9b282e91a560067b70eaf8def2a [file] [log] [blame]
#include "rive/animation/listener_number_change.hpp"
#include "rive/animation/nested_input.hpp"
#include "rive/animation/nested_number.hpp"
#include "rive/animation/nested_state_machine.hpp"
#include "rive/animation/state_machine_instance.hpp"
#include "rive/animation/state_machine_number.hpp"
#include "rive/animation/state_machine_input_instance.hpp"
using namespace rive;
bool ListenerNumberChange::validateInputType(const StateMachineInput* input) const
{
// A null input is valid as the StateMachine can attempt to limp along if we
// introduce new input types that old conditions are expected to handle in
// newer runtimes. The older runtimes will just evaluate them to true.
return input == nullptr || input->is<StateMachineNumber>();
}
bool ListenerNumberChange::validateNestedInputType(const NestedInput* input) const
{
// A null nested input is valid as the StateMachine can attempt to limp along if we
// introduce new input types that old conditions are expected to handle in
// newer runtimes. The older runtimes will just evaluate them to true.
return input == nullptr || input->is<NestedNumber>();
}
void ListenerNumberChange::perform(StateMachineInstance* stateMachineInstance, Vec2D position) const
{
if (nestedInputId() != Core::emptyId)
{
auto nestedInputInstance = stateMachineInstance->artboard()->resolve(nestedInputId());
if (nestedInputInstance == nullptr)
{
return;
}
auto nestedNumberInput = static_cast<NestedNumber*>(nestedInputInstance);
if (nestedNumberInput != nullptr)
{
nestedNumberInput->nestedValue(value());
}
}
else
{
auto inputInstance = stateMachineInstance->input(inputId());
if (inputInstance == nullptr)
{
return;
}
// If it's not null, it must be our correct type (why we validate at load time).
auto numberInput = static_cast<SMINumber*>(inputInstance);
if (numberInput != nullptr)
{
numberInput->value(value());
}
}
}