#include "rive/animation/listener_fire_event.hpp" | |
#include "rive/animation/state_machine_instance.hpp" | |
#include "rive/event.hpp" | |
using namespace rive; | |
void ListenerFireEvent::perform(StateMachineInstance* stateMachineInstance, Vec2D position) const | |
{ | |
auto coreEvent = stateMachineInstance->artboard()->resolve(eventId()); | |
if (coreEvent == nullptr || !coreEvent->is<Event>()) | |
{ | |
return; | |
} | |
stateMachineInstance->reportEvent(coreEvent->as<Event>()); | |
} |