blob: b86e0f86530bfd7a0f6aa708981ec775003e748b [file] [log] [blame]
#include "rive/animation/listener_bool_change.hpp"
#include "rive/animation/nested_bool.hpp"
#include "rive/animation/nested_input.hpp"
#include "rive/animation/nested_state_machine.hpp"
#include "rive/animation/state_machine_instance.hpp"
#include "rive/animation/state_machine_bool.hpp"
#include "rive/animation/state_machine_input_instance.hpp"
using namespace rive;
bool ListenerBoolChange::validateInputType(const StateMachineInput* input) const
{
// A null input is valid as the StateMachine can attempt to limp along if we
// introduce new input types that old conditions are expected to handle in
// newer runtimes. The older runtimes will just evaluate them to true.
return input == nullptr || input->is<StateMachineBool>();
}
bool ListenerBoolChange::validateNestedInputType(const NestedInput* input) const
{
// A null nested input is valid as the StateMachine can attempt to limp along if we
// introduce new input types that old conditions are expected to handle in
// newer runtimes. The older runtimes will just evaluate them to true.
return input == nullptr || input->is<NestedBool>();
}
void ListenerBoolChange::perform(StateMachineInstance* stateMachineInstance, Vec2D position) const
{
if (nestedInputId() != Core::emptyId)
{
auto nestedInputInstance = stateMachineInstance->artboard()->resolve(nestedInputId());
if (nestedInputInstance == nullptr)
{
return;
}
auto nestedBoolInput = static_cast<NestedBool*>(nestedInputInstance);
if (nestedBoolInput != nullptr)
{
switch (value())
{
case 0:
nestedBoolInput->nestedValue(false);
break;
case 1:
nestedBoolInput->nestedValue(true);
break;
default:
nestedBoolInput->nestedValue(!nestedBoolInput->nestedValue());
break;
}
}
}
else
{
auto inputInstance = stateMachineInstance->input(inputId());
if (inputInstance == nullptr)
{
return;
}
// If it's not null, it must be our correct type (why we validate at load time).
auto boolInput = static_cast<SMIBool*>(inputInstance);
if (boolInput != nullptr)
{
switch (value())
{
case 0:
boolInput->value(false);
break;
case 1:
boolInput->value(true);
break;
default:
boolInput->value(!boolInput->value());
break;
}
}
}
}