| #include "rive/animation/listener_bool_change.hpp" |
| #include "rive/animation/nested_bool.hpp" |
| #include "rive/animation/nested_input.hpp" |
| #include "rive/animation/nested_state_machine.hpp" |
| #include "rive/animation/state_machine_instance.hpp" |
| #include "rive/animation/state_machine_bool.hpp" |
| #include "rive/animation/state_machine_input_instance.hpp" |
| using namespace rive; |
| |
| bool ListenerBoolChange::validateInputType(const StateMachineInput* input) const |
| { |
| // A null input is valid as the StateMachine can attempt to limp along if we |
| // introduce new input types that old conditions are expected to handle in |
| // newer runtimes. The older runtimes will just evaluate them to true. |
| return input == nullptr || input->is<StateMachineBool>(); |
| } |
| |
| bool ListenerBoolChange::validateNestedInputType(const NestedInput* input) const |
| { |
| // A null nested input is valid as the StateMachine can attempt to limp along if we |
| // introduce new input types that old conditions are expected to handle in |
| // newer runtimes. The older runtimes will just evaluate them to true. |
| return input == nullptr || input->is<NestedBool>(); |
| } |
| |
| void ListenerBoolChange::perform(StateMachineInstance* stateMachineInstance, Vec2D position) const |
| { |
| if (nestedInputId() != Core::emptyId) |
| { |
| auto nestedInputInstance = stateMachineInstance->artboard()->resolve(nestedInputId()); |
| if (nestedInputInstance == nullptr) |
| { |
| return; |
| } |
| auto nestedBoolInput = static_cast<NestedBool*>(nestedInputInstance); |
| if (nestedBoolInput != nullptr) |
| { |
| switch (value()) |
| { |
| case 0: |
| nestedBoolInput->nestedValue(false); |
| break; |
| case 1: |
| nestedBoolInput->nestedValue(true); |
| break; |
| default: |
| nestedBoolInput->nestedValue(!nestedBoolInput->nestedValue()); |
| break; |
| } |
| } |
| } |
| else |
| { |
| auto inputInstance = stateMachineInstance->input(inputId()); |
| if (inputInstance == nullptr) |
| { |
| return; |
| } |
| // If it's not null, it must be our correct type (why we validate at load time). |
| auto boolInput = static_cast<SMIBool*>(inputInstance); |
| if (boolInput != nullptr) |
| { |
| switch (value()) |
| { |
| case 0: |
| boolInput->value(false); |
| break; |
| case 1: |
| boolInput->value(true); |
| break; |
| default: |
| boolInput->value(!boolInput->value()); |
| break; |
| } |
| } |
| } |
| } |