blob: ac46cf15eace9b4d69ef95c5b744f80af059895c [file] [log] [blame]
#include "rive/animation/animation_state.hpp"
#include "rive/animation/linear_animation.hpp"
#include "rive/animation/animation_state_instance.hpp"
#include "rive/core_context.hpp"
#include "rive/artboard.hpp"
using namespace rive;
std::unique_ptr<StateInstance> AnimationState::makeInstance(ArtboardInstance* instance) const
{
return rivestd::make_unique<AnimationStateInstance>(this, instance);
}
#ifdef TESTING
void AnimationState::animation(LinearAnimation* animation) { m_Animation = animation; }
#endif