| #ifndef _RIVE_FILE_ASSET_RESOLVER_HPP_ |
| #define _RIVE_FILE_ASSET_RESOLVER_HPP_ |
| |
| #include <cstdint> |
| #include <vector> |
| #include "rive/span.hpp" |
| |
| namespace rive |
| { |
| class Factory; |
| class FileAsset; |
| class FileAssetLoader |
| { |
| public: |
| virtual ~FileAssetLoader() {} |
| |
| /// Load the contents of the given asset |
| /// |
| /// @param asset describes the asset that Rive is looking for the |
| /// contents of. |
| /// @param inBandBytes is a pointer to the bytes in question |
| /// @returns bool indicating if we are loading or have loaded the contents |
| |
| virtual bool loadContents(FileAsset& asset, |
| Span<const uint8_t> inBandBytes, |
| Factory* factory) = 0; |
| }; |
| } // namespace rive |
| #endif |