| /* |
| * Copyright 2022 Rive |
| */ |
| |
| #ifndef _RIVE_CG_FACTORY_HPP_ |
| #define _RIVE_CG_FACTORY_HPP_ |
| |
| #include "rive/factory.hpp" |
| #include <vector> |
| |
| namespace rive |
| { |
| |
| class CGFactory : public Factory |
| { |
| public: |
| rcp<RenderBuffer> makeRenderBuffer(RenderBufferType, RenderBufferFlags, size_t) override; |
| |
| rcp<RenderShader> makeLinearGradient(float sx, |
| float sy, |
| float ex, |
| float ey, |
| const ColorInt colors[], // [count] |
| const float stops[], // [count] |
| size_t count) override; |
| |
| rcp<RenderShader> makeRadialGradient(float cx, |
| float cy, |
| float radius, |
| const ColorInt colors[], // [count] |
| const float stops[], // [count] |
| size_t count) override; |
| |
| rcp<RenderPath> makeRenderPath(RawPath&, FillRule) override; |
| |
| rcp<RenderPath> makeEmptyRenderPath() override; |
| |
| rcp<RenderPaint> makeRenderPaint() override; |
| |
| rcp<RenderImage> decodeImage(Span<const uint8_t>) override; |
| }; |
| |
| } // namespace rive |
| #endif |