| /* | |
| * Copyright 2022 Rive | |
| */ | |
| #include "rive/math/raw_path.hpp" | |
| #include "rive/command_path.hpp" | |
| #include "rive/math/simd.hpp" | |
| #include <cmath> | |
| #include <cstring> | |
| #include <algorithm> | |
| namespace rive | |
| { | |
| bool RawPath::operator==(const RawPath& o) const | |
| { | |
| return m_Points == o.m_Points && m_Verbs == o.m_Verbs; | |
| } | |
| AABB RawPath::bounds() const | |
| { | |
| float4 mins, maxes; | |
| size_t i; | |
| if (m_Points.size() & 1) | |
| { | |
| mins = maxes = simd::load2f(&m_Points[0].x).xyxy; | |
| i = 1; | |
| } | |
| else | |
| { | |
| mins = maxes = m_Points.empty() ? float4{0, 0, 0, 0} : simd::load4f(&m_Points[0].x); | |
| i = 2; | |
| } | |
| for (; i < m_Points.size(); i += 2) | |
| { | |
| float4 pts = simd::load4f(&m_Points[i].x); | |
| mins = simd::min(mins, pts); | |
| maxes = simd::max(maxes, pts); | |
| } | |
| AABB bounds; | |
| simd::store(&bounds.minX, simd::min(mins.xy, mins.zw)); | |
| simd::store(&bounds.maxX, simd::max(maxes.xy, maxes.zw)); | |
| return bounds; | |
| } | |
| void RawPath::injectImplicitMoveIfNeeded() | |
| { | |
| if (!m_contourIsOpen) | |
| { | |
| move(m_Points.empty() ? Vec2D{0, 0} : m_Points[m_lastMoveIdx]); | |
| } | |
| } | |
| void RawPath::move(Vec2D a) | |
| { | |
| m_contourIsOpen = true; | |
| m_lastMoveIdx = m_Points.size(); | |
| m_Points.push_back(a); | |
| m_Verbs.push_back(PathVerb::move); | |
| } | |
| void RawPath::line(Vec2D a) | |
| { | |
| injectImplicitMoveIfNeeded(); | |
| m_Points.push_back(a); | |
| m_Verbs.push_back(PathVerb::line); | |
| } | |
| void RawPath::quad(Vec2D a, Vec2D b) | |
| { | |
| injectImplicitMoveIfNeeded(); | |
| m_Points.push_back(a); | |
| m_Points.push_back(b); | |
| m_Verbs.push_back(PathVerb::quad); | |
| } | |
| void RawPath::cubic(Vec2D a, Vec2D b, Vec2D c) | |
| { | |
| injectImplicitMoveIfNeeded(); | |
| m_Points.push_back(a); | |
| m_Points.push_back(b); | |
| m_Points.push_back(c); | |
| m_Verbs.push_back(PathVerb::cubic); | |
| } | |
| void RawPath::close() | |
| { | |
| if (m_contourIsOpen) | |
| { | |
| m_Verbs.push_back(PathVerb::close); | |
| m_contourIsOpen = false; | |
| } | |
| } | |
| RawPath RawPath::transform(const Mat2D& m) const | |
| { | |
| RawPath path; | |
| path.m_Verbs = m_Verbs; | |
| path.m_Points.resize(m_Points.size()); | |
| m.mapPoints(path.m_Points.data(), m_Points.data(), m_Points.size()); | |
| return path; | |
| } | |
| void RawPath::transformInPlace(const Mat2D& m) | |
| { | |
| m.mapPoints(m_Points.data(), m_Points.data(), m_Points.size()); | |
| } | |
| void RawPath::addRect(const AABB& r, PathDirection dir) | |
| { | |
| // We manually close the rectangle, in case we want to stroke | |
| // this path. We also call close() so we get proper joins | |
| // (and not caps). | |
| m_Points.reserve(5); | |
| m_Verbs.reserve(6); | |
| moveTo(r.left(), r.top()); | |
| if (dir == PathDirection::clockwise) | |
| { | |
| lineTo(r.right(), r.top()); | |
| lineTo(r.right(), r.bottom()); | |
| lineTo(r.left(), r.bottom()); | |
| } | |
| else | |
| { | |
| lineTo(r.left(), r.bottom()); | |
| lineTo(r.right(), r.bottom()); | |
| lineTo(r.right(), r.top()); | |
| } | |
| close(); | |
| } | |
| void RawPath::addOval(const AABB& r, PathDirection dir) | |
| { | |
| // see https://spencermortensen.com/articles/bezier-circle/ | |
| constexpr float C = 0.5519150244935105707435627f; | |
| // precompute clockwise unit circle, starting and ending at {1, 0} | |
| constexpr rive::Vec2D unit[] = { | |
| {1, 0}, | |
| {1, C}, | |
| {C, 1}, // quadrant 1 ( 4:30) | |
| {0, 1}, | |
| {-C, 1}, | |
| {-1, C}, // quadrant 2 ( 7:30) | |
| {-1, 0}, | |
| {-1, -C}, | |
| {-C, -1}, // quadrant 3 (10:30) | |
| {0, -1}, | |
| {C, -1}, | |
| {1, -C}, // quadrant 4 ( 1:30) | |
| {1, 0}, | |
| }; | |
| const auto center = r.center(); | |
| const float dx = center.x; | |
| const float dy = center.y; | |
| const float sx = r.width() * 0.5f; | |
| const float sy = r.height() * 0.5f; | |
| auto map = [dx, dy, sx, sy](rive::Vec2D p) { | |
| return rive::Vec2D(p.x * sx + dx, p.y * sy + dy); | |
| }; | |
| m_Points.reserve(13); | |
| m_Verbs.reserve(6); | |
| if (dir == PathDirection::clockwise) | |
| { | |
| move(map(unit[0])); | |
| for (int i = 1; i <= 12; i += 3) | |
| { | |
| cubic(map(unit[i + 0]), map(unit[i + 1]), map(unit[i + 2])); | |
| } | |
| } | |
| else | |
| { | |
| move(map(unit[12])); | |
| for (int i = 11; i >= 0; i -= 3) | |
| { | |
| cubic(map(unit[i - 0]), map(unit[i - 1]), map(unit[i - 2])); | |
| } | |
| } | |
| close(); | |
| } | |
| void RawPath::addPoly(Span<const Vec2D> span, bool isClosed) | |
| { | |
| if (span.size() == 0) | |
| { | |
| return; | |
| } | |
| // should we permit must moveTo() or just moveTo()/close() ? | |
| m_Points.reserve(span.size() + isClosed); | |
| m_Verbs.reserve(span.size() + isClosed); | |
| move(span[0]); | |
| for (size_t i = 1; i < span.size(); ++i) | |
| { | |
| line(span[i]); | |
| } | |
| if (isClosed) | |
| { | |
| close(); | |
| } | |
| } | |
| void RawPath::addPath(const RawPath& src, const Mat2D* mat) | |
| { | |
| m_Verbs.insert(m_Verbs.end(), src.m_Verbs.cbegin(), src.m_Verbs.cend()); | |
| if (mat) | |
| { | |
| const auto oldPointCount = m_Points.size(); | |
| m_Points.resize(oldPointCount + src.m_Points.size()); | |
| Vec2D* dst = m_Points.data() + oldPointCount; | |
| mat->mapPoints(dst, src.m_Points.data(), src.m_Points.size()); | |
| } | |
| else | |
| { | |
| m_Points.insert(m_Points.end(), src.m_Points.cbegin(), src.m_Points.cend()); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////// | |
| int path_verb_to_point_count(PathVerb v) | |
| { | |
| static uint8_t ptCounts[] = { | |
| 1, // move | |
| 1, // line | |
| 2, // quad | |
| 2, // conic (unused) | |
| 3, // cubic | |
| 0, // close | |
| }; | |
| size_t index = (size_t)v; | |
| assert(index < sizeof(ptCounts)); | |
| return ptCounts[index]; | |
| } | |
| void RawPath::swap(RawPath& rawPath) | |
| { | |
| m_Points.swap(rawPath.m_Points); | |
| m_Verbs.swap(rawPath.m_Verbs); | |
| } | |
| void RawPath::reset() | |
| { | |
| m_Points.clear(); | |
| m_Points.shrink_to_fit(); | |
| m_Verbs.clear(); | |
| m_Verbs.shrink_to_fit(); | |
| m_contourIsOpen = false; | |
| } | |
| void RawPath::rewind() | |
| { | |
| m_Points.clear(); | |
| m_Verbs.clear(); | |
| m_contourIsOpen = false; | |
| } | |
| /////////////////////////////////// | |
| void RawPath::addTo(CommandPath* result) const | |
| { | |
| for (auto iter : *this) | |
| { | |
| PathVerb verb = std::get<0>(iter); | |
| const Vec2D* pts = std::get<1>(iter); | |
| switch (verb) | |
| { | |
| case PathVerb::move: | |
| result->move(pts[0]); | |
| break; | |
| case PathVerb::line: | |
| result->line(pts[1]); | |
| break; | |
| case PathVerb::cubic: | |
| result->cubic(pts[1], pts[2], pts[3]); | |
| break; | |
| case PathVerb::close: | |
| result->close(); | |
| break; | |
| case PathVerb::quad: | |
| // TODO: actually supports quads. | |
| result->cubic(Vec2D::lerp(pts[0], pts[1], 2 / 3.f), | |
| Vec2D::lerp(pts[2], pts[1], 2 / 3.f), | |
| pts[2]); | |
| } | |
| } | |
| } | |
| } // namespace rive |