| #ifndef _RIVE_STATE_INSTANCE_HPP_ | |
| #define _RIVE_STATE_INSTANCE_HPP_ | |
| #include <string> | |
| #include <stddef.h> | |
| #include "rive/rive_types.hpp" | |
| #include "rive/span.hpp" | |
| namespace rive | |
| { | |
| class LayerState; | |
| class SMIInput; | |
| class ArtboardInstance; | |
| /// Represents an instance of a state tracked by the State Machine. | |
| class StateInstance | |
| { | |
| private: | |
| const LayerState* m_LayerState; | |
| public: | |
| StateInstance(const LayerState* layerState); | |
| virtual ~StateInstance(); | |
| virtual void advance(float seconds, Span<SMIInput*> inputs) = 0; | |
| virtual void apply(float mix) = 0; | |
| /// Returns true when the State Machine needs to keep advancing this | |
| /// state. | |
| virtual bool keepGoing() const = 0; | |
| const LayerState* state() const; | |
| }; | |
| } // namespace rive | |
| #endif |