| /* | |
| * Copyright 2016 Google Inc. | |
| * Copyright 2022 Rive | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| /* | |
| * This GM exercises stroking of paths with large stroke lengths, which is | |
| * referred to as "overstroke" for brevity. In Skia as of 8/2016 we offset | |
| * each part of the curve the request amount even if it makes the offsets | |
| * overlap and create holes. There is not a really great algorithm for this | |
| * and several other 2D graphics engines have the same bug. | |
| * | |
| * The old Nvidia Path Renderer used to yield correct results, so a possible | |
| * direction of attack is to use the GPU and a completely different algorithm. | |
| * | |
| * See crbug.com/589769 skbug.com/5405 skbug.com/5406 | |
| */ | |
| #include "gm.hpp" | |
| #include "gmutils.hpp" | |
| #include "rive/renderer.hpp" | |
| #include "rive/math/vec2d.hpp" | |
| #include "rive/math/contour_measure.hpp" | |
| using namespace rivegm; | |
| using namespace rive; | |
| const float OVERSTROKE_WIDTH = 500.0f; | |
| const float NORMALSTROKE_WIDTH = 3.0f; | |
| //////// path and paint builders | |
| Paint make_normal_paint() | |
| { | |
| Paint p; | |
| p->style(RenderPaintStyle::stroke); | |
| p->thickness(NORMALSTROKE_WIDTH); | |
| p->color(0xff0000ff); | |
| return p; | |
| } | |
| Paint make_overstroke_paint() | |
| { | |
| Paint p; | |
| p->style(RenderPaintStyle::stroke); | |
| p->thickness(OVERSTROKE_WIDTH); | |
| return p; | |
| } | |
| RawPath quad_path() | |
| { | |
| RawPath path; | |
| path.moveTo(0, 0); | |
| path.lineTo(100, 0); | |
| path.quadTo(50, -40, 0, 0); | |
| path.close(); | |
| return path; | |
| } | |
| RawPath cubic_path() | |
| { | |
| RawPath path; | |
| path.moveTo(0, 0); | |
| path.cubicTo(25, 75, 75, -50, 100, 0); | |
| return path; | |
| } | |
| RawPath oval_path() | |
| { | |
| RawPath path; | |
| path.addOval({0, -25, 100, 25}); | |
| return path; | |
| } | |
| Path ribs_path(const RawPath& path, float radius) | |
| { | |
| Path ribs; | |
| const float spacing = 5.0f; | |
| float accum = 0.0f; | |
| ContourMeasureIter iter(&path); | |
| while (auto meas = iter.next()) | |
| { | |
| while (accum < meas->length()) | |
| { | |
| auto posTan = meas->getPosTan(accum); | |
| Vec2D pos = posTan.pos; | |
| // there appeara to be a bug somewhere that is not normalizing this | |
| // when it should, so i am doing it here | |
| Vec2D tan = posTan.tan.normalized(); | |
| tan = {tan.y * radius, -tan.x * radius}; | |
| Vec2D start = pos + tan; | |
| Vec2D end = pos - tan; | |
| ribs->moveTo(start.x, start.y); | |
| ribs->lineTo(end.x, end.y); | |
| accum += spacing; | |
| } | |
| accum += meas->length(); | |
| } | |
| /* | |
| SkPathMeasure meas(skpath, false); | |
| SkScalar length = meas.getLength(); | |
| SkPoint pos; | |
| SkVector tan; | |
| while (accum < length) | |
| { | |
| if (meas.getPosTan(accum, &pos, &tan)) | |
| { | |
| tan.scale(radius); | |
| tan = {tan.y(), -tan.x()}; | |
| ribs->moveTo(pos.x() + tan.x(), pos.y() + tan.y()); | |
| ribs->lineTo(pos.x() - tan.x(), pos.y() - tan.y()); | |
| } | |
| accum += spacing; | |
| } | |
| */ | |
| return ribs; | |
| } | |
| void draw_ribs(Renderer* canvas, const RawPath& path) | |
| { | |
| Path ribs = ribs_path(path, OVERSTROKE_WIDTH / 2.0f); | |
| Paint p = make_normal_paint(); | |
| p->thickness(1); | |
| p->color(0xff00ff00); | |
| canvas->drawPath(ribs, p); | |
| } | |
| ///////// quads | |
| void draw_small_quad(Renderer* canvas) | |
| { | |
| // scaled so it's visible | |
| // canvas->scale(8, 8); | |
| Paint p = make_normal_paint(); | |
| RawPath path = quad_path(); | |
| auto renderPath = renderPathFromRawPath(path); | |
| draw_ribs(canvas, path); | |
| canvas->drawPath(renderPath.get(), p); | |
| } | |
| void draw_large_quad(Renderer* canvas) | |
| { | |
| Paint p = make_overstroke_paint(); | |
| RawPath path = quad_path(); | |
| auto renderPath = renderPathFromRawPath(path); | |
| canvas->drawPath(renderPath.get(), p); | |
| draw_ribs(canvas, path); | |
| } | |
| void draw_stroked_quad(Renderer* canvas) | |
| { | |
| canvas->translate(400, 0); | |
| draw_large_quad(canvas); | |
| } | |
| ////////// cubics | |
| void draw_small_cubic(Renderer* canvas) | |
| { | |
| Paint p = make_normal_paint(); | |
| RawPath path = cubic_path(); | |
| auto renderPath = renderPathFromRawPath(path); | |
| draw_ribs(canvas, path); | |
| canvas->drawPath(renderPath.get(), p); | |
| } | |
| void draw_large_cubic(Renderer* canvas) | |
| { | |
| Paint p = make_overstroke_paint(); | |
| RawPath path = cubic_path(); | |
| auto renderPath = renderPathFromRawPath(path); | |
| canvas->drawPath(renderPath.get(), p); | |
| draw_ribs(canvas, path); | |
| } | |
| void draw_stroked_cubic(Renderer* canvas) | |
| { | |
| canvas->translate(400, 0); | |
| draw_large_cubic(canvas); | |
| } | |
| ////////// ovals | |
| void draw_small_oval(Renderer* canvas) | |
| { | |
| Paint p = make_normal_paint(); | |
| RawPath path = oval_path(); | |
| auto renderPath = renderPathFromRawPath(path); | |
| draw_ribs(canvas, path); | |
| canvas->drawPath(renderPath.get(), p); | |
| } | |
| void draw_large_oval(Renderer* canvas) | |
| { | |
| Paint p = make_overstroke_paint(); | |
| RawPath path = oval_path(); | |
| auto renderPath = renderPathFromRawPath(path); | |
| canvas->drawPath(renderPath.get(), p); | |
| draw_ribs(canvas, path); | |
| } | |
| void draw_stroked_oval(Renderer* canvas) | |
| { | |
| canvas->translate(400, 0); | |
| draw_large_oval(canvas); | |
| } | |
| ////////// gm | |
| void (*examples[])(Renderer* canvas) = { | |
| draw_small_quad, | |
| draw_stroked_quad, | |
| draw_small_cubic, | |
| draw_stroked_cubic, | |
| draw_small_oval, | |
| draw_stroked_oval, | |
| }; | |
| DEF_SIMPLE_GM(OverStroke, 500, 500, canvas) | |
| { | |
| const size_t length = sizeof(examples) / sizeof(examples[0]); | |
| const size_t width = 2; | |
| for (size_t i = 0; i < length; i++) | |
| { | |
| int x = (int)(i % width); | |
| int y = (int)(i / width); | |
| canvas->save(); | |
| canvas->translate(150.0f * x, 150.0f * y); | |
| canvas->scale(0.2f, 0.2f); | |
| canvas->translate(300.0f, 400.0f); | |
| examples[i](canvas); | |
| canvas->restore(); | |
| } | |
| } |