| /* | |
| * Copyright 2026 Rive | |
| */ | |
| // Allocates past one descriptor pool generation to force a rollover then | |
| // drops most of the bind groups. Validation layer catches lifecycle bugs | |
| // at vkDestroyDevice. Renders the witness output for golden compare. | |
| #include "gm.hpp" | |
| #include "gmutils.hpp" | |
| #include "ore_gm_helper.hpp" | |
| #include <vector> | |
| #if defined(ORE_BACKEND_METAL) || defined(ORE_BACKEND_GL) || \ | |
| defined(ORE_BACKEND_VK) || defined(ORE_BACKEND_WGPU) || \ | |
| defined(ORE_BACKEND_D3D11) || defined(ORE_BACKEND_D3D12) || \ | |
| defined(ORE_BACKEND_RHI) | |
| #include "rive/renderer/render_canvas.hpp" | |
| #include "rive/renderer/ore/ore_buffer.hpp" | |
| #include "rive/renderer/ore/ore_bind_group.hpp" | |
| #include "rive/renderer/ore/ore_shader_module.hpp" | |
| #include "rive/renderer/ore/ore_pipeline.hpp" | |
| #include "rive/renderer/ore/ore_render_pass.hpp" | |
| #if defined(ORE_BACKEND_VK) | |
| #include "rive/renderer/ore/ore_context_vulkan.hpp" | |
| #endif | |
| using namespace rive::ore; | |
| #define ORE_POOL_ROLLOVER_ACTIVE | |
| #endif | |
| using namespace rivegm; | |
| using namespace rive; | |
| using namespace rive::gpu; | |
| class OrePoolRolloverGM : public GM | |
| { | |
| public: | |
| OrePoolRolloverGM() : GM(128, 128) {} | |
| ColorInt clearColor() const override { return 0xff000000; } | |
| void onDraw(rive::Renderer* originalRenderer) override | |
| { | |
| #ifdef ORE_POOL_ROLLOVER_ACTIVE | |
| auto renderContext = TestingWindow::Get()->renderContext(); | |
| if (!renderContext || !m_ore.ensureContext(renderContext)) | |
| return; | |
| auto& ctx = *renderContext->getOreContext(); | |
| struct Uniforms | |
| { | |
| float r, g, b, a; | |
| }; | |
| static const Uniforms kLow = {0.3f, 0.0f, 0.0f, 0.0f}; | |
| static const Uniforms kHigh = {0.0f, 0.6f, 0.0f, 0.0f}; | |
| BufferDesc bd{}; | |
| bd.usage = BufferUsage::uniform; | |
| bd.size = sizeof(Uniforms); | |
| bd.data = &kLow; | |
| bd.label = "rollover_ubo_low"; | |
| auto lowBuf = ctx.makeBuffer(bd); | |
| bd.data = &kHigh; | |
| bd.label = "rollover_ubo_high"; | |
| auto highBuf = ctx.makeBuffer(bd); | |
| auto shader = ore_gm::loadShader(ctx, ore_gm::kBindingWitness); | |
| if (!shader.vsModule) | |
| return; | |
| auto layout0 = | |
| ore_gm::makeLayoutFromShader(ctx, shader.vsModule.get(), 0); | |
| BindGroupDesc::UBOEntry uboEntries[2]{}; | |
| uboEntries[0].slot = 0; | |
| uboEntries[0].buffer = lowBuf.get(); | |
| uboEntries[0].offset = 0; | |
| uboEntries[0].size = sizeof(Uniforms); | |
| uboEntries[1].slot = 7; | |
| uboEntries[1].buffer = highBuf.get(); | |
| uboEntries[1].offset = 0; | |
| uboEntries[1].size = sizeof(Uniforms); | |
| BindGroupDesc bgDesc{}; | |
| bgDesc.layout = layout0.get(); | |
| bgDesc.ubos = uboEntries; | |
| bgDesc.uboCount = 2; | |
| bgDesc.label = "rollover_bg"; | |
| // One past the per-generation cap forces a rollover and trips | |
| // the retry path in makeBindGroup. | |
| #if defined(ORE_BACKEND_VK) | |
| constexpr int kCount = | |
| DescriptorPoolGeneration::kMaxSetsPerGeneration + 1; | |
| #else | |
| constexpr int kCount = 257; | |
| #endif | |
| std::vector<rcp<BindGroup>> bgs; | |
| bgs.reserve(kCount); | |
| for (int i = 0; i < kCount; ++i) | |
| { | |
| auto bg = ctx.makeBindGroup(bgDesc); | |
| if (!bg) | |
| return; | |
| bgs.push_back(std::move(bg)); | |
| } | |
| // Keep an early bind group alive so its generation can't die yet, | |
| // then drop everything else. Draw with a post-rollover bind group | |
| // to prove sets are valid after the generation roll. | |
| auto firstGenBg = std::move(bgs.front()); | |
| auto finalBg = std::move(bgs.back()); | |
| bgs.clear(); | |
| (void)firstGenBg; | |
| BindGroupLayout* layouts[] = {layout0.get()}; | |
| PipelineDesc pipeDesc{}; | |
| pipeDesc.vertexModule = shader.vsModule.get(); | |
| pipeDesc.fragmentModule = shader.psModule.get(); | |
| pipeDesc.vertexEntryPoint = shader.vsEntryPoint; | |
| pipeDesc.fragmentEntryPoint = shader.fsEntryPoint; | |
| pipeDesc.vertexBufferCount = 0; | |
| pipeDesc.topology = PrimitiveTopology::triangleList; | |
| pipeDesc.colorTargets[0].format = TextureFormat::rgba8unorm; | |
| pipeDesc.colorCount = 1; | |
| pipeDesc.depthStencil.depthCompare = CompareFunction::always; | |
| pipeDesc.depthStencil.depthWriteEnabled = false; | |
| pipeDesc.bindGroupLayouts = layouts; | |
| pipeDesc.bindGroupLayoutCount = 1; | |
| pipeDesc.label = "ore_pool_rollover_pipeline"; | |
| auto pipeline = ctx.makePipeline(pipeDesc); | |
| if (!pipeline) | |
| return; | |
| auto canvas = renderContext->makeRenderCanvas(128, 128); | |
| if (!canvas) | |
| return; | |
| auto canvasTarget = ctx.wrapCanvasTexture(canvas.get()); | |
| if (!canvasTarget) | |
| return; | |
| m_ore.beginFrame(renderContext); | |
| ColorAttachment ca{}; | |
| ca.view = canvasTarget.get(); | |
| ca.loadOp = LoadOp::clear; | |
| ca.storeOp = StoreOp::store; | |
| ca.clearColor = {0, 0, 0, 1}; | |
| RenderPassDesc rpDesc{}; | |
| rpDesc.colorAttachments[0] = ca; | |
| rpDesc.colorCount = 1; | |
| rpDesc.label = "ore_pool_rollover_pass"; | |
| auto pass = ctx.beginRenderPass(rpDesc); | |
| pass->setPipeline(pipeline.get()); | |
| pass->setBindGroup(0, finalBg.get()); | |
| pass->draw(3); | |
| pass->finish(); | |
| m_ore.endFrame(renderContext); | |
| ore_gm::invalidateGLStateAfterOre(renderContext); | |
| originalRenderer->save(); | |
| originalRenderer->drawImage(canvas->renderImage(), | |
| {.filter = ImageFilter::nearest}, | |
| BlendMode::srcOver, | |
| 1); | |
| originalRenderer->restore(); | |
| #endif | |
| } | |
| private: | |
| #ifdef ORE_POOL_ROLLOVER_ACTIVE | |
| ore_gm::OreGMContext m_ore; | |
| #endif | |
| }; | |
| GMREGISTER(ore_pool_rollover, return new OrePoolRolloverGM) |