| /* | |
| * Copyright 2026 Rive | |
| * | |
| * GM test / Phase 0 witness for the post-review fix sweep | |
| * (`/Users/luigi/Projects/plan/Ore/Post-Review Fix Plan.md` Phase 0 | |
| * + Phase 1). | |
| * | |
| * This shader has the vertex stage sample a 1×1 green texture and | |
| * forward the sample as a varying. The fragment stage multiplies by a | |
| * UBO tint: | |
| * | |
| * @group(0) @binding(0) var<uniform> u: Uniforms; // FS-side | |
| * @group(0) @binding(1) var t: texture_2d<f32>; // VS-side sample | |
| * @group(0) @binding(2) var s: sampler; // VS-side sample | |
| * | |
| * With texture = (0, 1, 0, 1) green and tint = (1, 1, 1, 1) white, | |
| * correct output is pure green. | |
| * | |
| * Expected behavior on `ore_merge_squashed` today (PRE-FIX): | |
| * - Metal: BLACK. `mtlSetBindGroup` (`ore_render_pass_metal.mm:139-146`) | |
| * only emits `setFragmentTexture:` / `setFragmentSamplerState:` — | |
| * never the vertex-stage equivalents. The VS sees an unbound texture | |
| * and reads zeros; varying reaches FS as (0, 0, 0, 0); tint × 0 = 0. | |
| * - Vulkan / D3D11 / D3D12 / GL / WGPU: GREEN. Their `makeBindGroup` | |
| * also looks up `Stage::VS` only, but the v1 allocator stamps | |
| * `[slot, slot, slot]` so VS happens to bind the right slot. This GM | |
| * locks the post-fix invariant in so a future per-stage allocator | |
| * can't regress them. | |
| * | |
| * Expected behavior POST-FIX (Phase 1 of the fix plan): | |
| * - Every backend renders green. | |
| */ | |
| #include "gm.hpp" | |
| #include "gmutils.hpp" | |
| #include "ore_gm_helper.hpp" | |
| #if defined(ORE_BACKEND_METAL) || defined(ORE_BACKEND_GL) || \ | |
| defined(ORE_BACKEND_VK) || defined(ORE_BACKEND_WGPU) || \ | |
| defined(ORE_BACKEND_D3D11) || defined(ORE_BACKEND_D3D12) || \ | |
| defined(ORE_BACKEND_RHI) | |
| #include "rive/renderer/render_canvas.hpp" | |
| #include "rive/renderer/ore/ore_buffer.hpp" | |
| #include "rive/renderer/ore/ore_bind_group.hpp" | |
| #include "rive/renderer/ore/ore_shader_module.hpp" | |
| #include "rive/renderer/ore/ore_pipeline.hpp" | |
| #include "rive/renderer/ore/ore_render_pass.hpp" | |
| #include "rive/renderer/ore/ore_texture.hpp" | |
| #include "rive/renderer/ore/ore_sampler.hpp" | |
| #endif | |
| using namespace rivegm; | |
| using namespace rive; | |
| using namespace rive::gpu; | |
| #if defined(ORE_BACKEND_METAL) || defined(ORE_BACKEND_GL) || \ | |
| defined(ORE_BACKEND_VK) || defined(ORE_BACKEND_WGPU) || \ | |
| defined(ORE_BACKEND_D3D11) || defined(ORE_BACKEND_D3D12) || \ | |
| defined(ORE_BACKEND_RHI) | |
| using namespace rive::ore; | |
| #endif | |
| #if defined(ORE_BACKEND_METAL) || defined(ORE_BACKEND_GL) || \ | |
| defined(ORE_BACKEND_VK) || defined(ORE_BACKEND_WGPU) || \ | |
| defined(ORE_BACKEND_D3D11) || defined(ORE_BACKEND_D3D12) || \ | |
| defined(ORE_BACKEND_RHI) | |
| #define ORE_BINDING_VS_TEXTURE_ACTIVE | |
| #endif | |
| class OreBindingVSTextureGM : public GM | |
| { | |
| public: | |
| OreBindingVSTextureGM() : GM(128, 128) {} | |
| ColorInt clearColor() const override { return 0xff000000; } | |
| void onDraw(rive::Renderer* originalRenderer) override | |
| { | |
| auto renderContext = TestingWindow::Get()->renderContext(); | |
| if (!renderContext || !m_ore.ensureContext(renderContext)) | |
| return; | |
| #ifdef ORE_BINDING_VS_TEXTURE_ACTIVE | |
| auto& ctx = *renderContext->getOreContext(); | |
| // ── UBO: white tint. Multiplier passes the VS sample through | |
| // unchanged on a correct bind. If FS-stage UBO binding regresses, | |
| // the shader multiplies by zero and the frame goes black anyway — | |
| // but the same-color failure mode is shared with the VS-texture | |
| // bug, so we rely on the rest of the matrix (mixed_kind etc.) to | |
| // disambiguate. | |
| struct Uniforms | |
| { | |
| float r, g, b, a; | |
| }; | |
| static const Uniforms kTint = {1.0f, 1.0f, 1.0f, 1.0f}; | |
| BufferDesc uboDesc{}; | |
| uboDesc.usage = BufferUsage::uniform; | |
| uboDesc.size = sizeof(Uniforms); | |
| uboDesc.data = &kTint; | |
| uboDesc.label = "vs_texture_ubo"; | |
| auto uboBuf = ctx.makeBuffer(uboDesc); | |
| // ── 1×1 green texture. The VS samples this; if the vertex-stage | |
| // texture binding is missing, the VS reads zeros and forwards | |
| // black to the FS regardless of the UBO tint. | |
| static const uint8_t kGreen[4] = {0x00, 0xFF, 0x00, 0xFF}; | |
| TextureDesc texDesc{}; | |
| texDesc.width = 1; | |
| texDesc.height = 1; | |
| texDesc.format = TextureFormat::rgba8unorm; | |
| texDesc.type = TextureType::texture2D; | |
| texDesc.numMipmaps = 1; | |
| texDesc.sampleCount = 1; | |
| texDesc.label = "vs_texture_texture"; | |
| auto oreTex = ctx.makeTexture(texDesc); | |
| if (!oreTex) | |
| return; | |
| TextureDataDesc uploadDesc{}; | |
| uploadDesc.data = kGreen; | |
| uploadDesc.width = 1; | |
| uploadDesc.height = 1; | |
| uploadDesc.bytesPerRow = 4; | |
| uploadDesc.rowsPerImage = 1; | |
| TextureViewDesc tvDesc{}; | |
| tvDesc.texture = oreTex.get(); | |
| tvDesc.dimension = TextureViewDimension::texture2D; | |
| tvDesc.baseMipLevel = 0; | |
| tvDesc.mipCount = 1; | |
| tvDesc.baseLayer = 0; | |
| tvDesc.layerCount = 1; | |
| auto texView = ctx.makeTextureView(tvDesc); | |
| if (!texView) | |
| return; | |
| SamplerDesc sampDesc{}; | |
| sampDesc.minFilter = Filter::nearest; | |
| sampDesc.magFilter = Filter::nearest; | |
| sampDesc.label = "vs_texture_sampler"; | |
| auto sampler = ctx.makeSampler(sampDesc); | |
| // ── Shader from the RSTB ── | |
| auto shader = ore_gm::loadShader(ctx, ore_gm::kVSTextureWitness); | |
| if (!shader.vsModule) | |
| return; | |
| auto layout0 = | |
| ore_gm::makeLayoutFromShader(ctx, shader.vsModule.get(), 0); | |
| BindGroupLayout* layouts[] = {layout0.get()}; | |
| PipelineDesc pipeDesc{}; | |
| pipeDesc.vertexModule = shader.vsModule.get(); | |
| pipeDesc.fragmentModule = shader.psModule.get(); | |
| pipeDesc.vertexEntryPoint = shader.vsEntryPoint; | |
| pipeDesc.fragmentEntryPoint = shader.fsEntryPoint; | |
| pipeDesc.vertexBufferCount = 0; | |
| pipeDesc.topology = PrimitiveTopology::triangleList; | |
| pipeDesc.colorTargets[0].format = TextureFormat::rgba8unorm; | |
| pipeDesc.colorCount = 1; | |
| pipeDesc.depthStencil.depthCompare = CompareFunction::always; | |
| pipeDesc.depthStencil.depthWriteEnabled = false; | |
| pipeDesc.bindGroupLayouts = layouts; | |
| pipeDesc.bindGroupLayoutCount = 1; | |
| pipeDesc.label = "ore_binding_vs_texture_pipeline"; | |
| auto pipeline = ctx.makePipeline(pipeDesc); | |
| if (!pipeline) | |
| { | |
| fprintf(stderr, | |
| "[ore_binding_vs_texture] pipeline creation failed: %s\n", | |
| ctx.lastError().c_str()); | |
| return; | |
| } | |
| // ── Single BindGroup at groupIndex=0 holding all three kinds. | |
| BindGroupDesc::UBOEntry uboEntries[1]{}; | |
| uboEntries[0].slot = 0; | |
| uboEntries[0].buffer = uboBuf.get(); | |
| uboEntries[0].offset = 0; | |
| uboEntries[0].size = sizeof(Uniforms); | |
| BindGroupDesc::TexEntry texEntries[1]{}; | |
| texEntries[0].slot = 1; | |
| texEntries[0].view = texView.get(); | |
| BindGroupDesc::SampEntry sampEntries[1]{}; | |
| sampEntries[0].slot = 2; | |
| sampEntries[0].sampler = sampler.get(); | |
| BindGroupDesc bgDesc{}; | |
| bgDesc.layout = layout0.get(); | |
| bgDesc.ubos = uboEntries; | |
| bgDesc.uboCount = 1; | |
| bgDesc.textures = texEntries; | |
| bgDesc.textureCount = 1; | |
| bgDesc.samplers = sampEntries; | |
| bgDesc.samplerCount = 1; | |
| bgDesc.label = "vs_texture_bg"; | |
| auto bg = ctx.makeBindGroup(bgDesc); | |
| if (!bg) | |
| return; | |
| // ── Render into a RenderCanvas ── | |
| auto canvas = renderContext->makeRenderCanvas(128, 128); | |
| if (!canvas) | |
| return; | |
| auto canvasTarget = ctx.wrapCanvasTexture(canvas.get()); | |
| if (!canvasTarget) | |
| return; | |
| m_ore.beginFrame(renderContext); | |
| oreTex->upload(uploadDesc); | |
| ColorAttachment ca{}; | |
| ca.view = canvasTarget.get(); | |
| ca.loadOp = LoadOp::clear; | |
| ca.storeOp = StoreOp::store; | |
| ca.clearColor = {0, 0, 0, 1}; | |
| RenderPassDesc rpDesc{}; | |
| rpDesc.colorAttachments[0] = ca; | |
| rpDesc.colorCount = 1; | |
| rpDesc.label = "ore_binding_vs_texture_pass"; | |
| auto pass = ctx.beginRenderPass(rpDesc); | |
| pass->setPipeline(pipeline.get()); | |
| pass->setBindGroup(0, bg.get()); | |
| pass->setViewport(0, 0, 128, 128); | |
| pass->draw(3); // fullscreen triangle | |
| pass->finish(); | |
| m_ore.endFrame(renderContext); | |
| ore_gm::invalidateGLStateAfterOre(renderContext); | |
| originalRenderer->save(); | |
| originalRenderer->drawImage(canvas->renderImage(), | |
| {.filter = ImageFilter::nearest}, | |
| BlendMode::srcOver, | |
| 1); | |
| originalRenderer->restore(); | |
| #endif // ORE_BINDING_VS_TEXTURE_ACTIVE | |
| } | |
| private: | |
| ore_gm::OreGMContext m_ore; | |
| }; | |
| GMREGISTER(ore_binding_vs_texture, return new OreBindingVSTextureGM) |