| /* | |
| * Copyright 2019 Google Inc. | |
| * Copyright 2022 Rive | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "gm.hpp" | |
| #include "gmutils.hpp" | |
| #include "rive/renderer.hpp" | |
| using namespace rivegm; | |
| using namespace rive; | |
| /* | |
| * Canvas example. Expected large blue stroked circle, white middle, small red | |
| * circle. GPU-accelerated canvas produces large blue stroked circle, white | |
| * middle, NO red circle. 1: var c = document.getElementById("myCanvas"); 2: | |
| * var ctx = c.getContext("2d"); 3: ctx.beginPath(); 4: ctx.scale(203.20, | |
| * 203.20); 5: ctx.translate(-14.55, -711.51); 6: ctx.fillStyle = "red"; 7: | |
| * ctx.strokeStyle = "blue"; 8: //ctx.lineWidth = 1/203.20; 9: ctx.arc(19.221, | |
| * 720-6.76,0.0295275590551181,0,2*Math.PI); 10: ctx.stroke(); 11: ctx.fill(); | |
| * 12: ctx.closePath(); | |
| */ | |
| DEF_SIMPLE_GM(crbug_996140, 300, 300, renderer) | |
| { | |
| // Specific parameters taken from the canvas minimum working example | |
| float cx = 19.221f; | |
| float cy = 720 - 6.76f; | |
| float radius = 0.0295275590551181f; | |
| float s = 203.20f; | |
| float tx = -14.55f; | |
| float ty = -711.51f; | |
| // 0: The test canvas was 1920x574 and the circle was located in the bottom | |
| // left, but that's not necessary to reproduce the problem, so translate to | |
| // make a smaller GM. | |
| renderer->translate(-800, -200); | |
| // 3: ctx.beginPath(); | |
| // 4: ctx.scale(203.20, 203.20); | |
| renderer->scale(s, s); | |
| // 5: ctx.translate(-14.55, -711.51); | |
| renderer->translate(tx, ty); | |
| // 6: ctx.fillStyle = "red"; | |
| Paint fill; | |
| fill->color(0xff0000ff); | |
| fill->style(RenderPaintStyle::fill); | |
| // 7: ctx.strokeStyle = "blue"; | |
| Paint stroke; | |
| stroke->color(0xffff0000); | |
| stroke->thickness(1.f); | |
| stroke->style(RenderPaintStyle::stroke); | |
| // 9: ctx.arc(19.221, 720-6.76,0.0295275590551181,0,2*Math.PI); | |
| // This matches how Canvas prepares an arc(x, y, radius, 0, 2pi) call | |
| auto boundingBox = AABB(cx - radius, cy - radius, cx + radius, cy + radius); | |
| Path path; | |
| path_addOval(path, boundingBox); | |
| // 12: ctx.closePath(); | |
| // path.close(); | |
| // 10: ctx.stroke(); (NOT NEEDED TO REPRODUCE FAILING RED CIRCLE) | |
| renderer->drawPath(path, stroke); | |
| // 11: ctx.fill() | |
| renderer->drawPath(path, fill); | |
| } |