| /* | |
| * Copyright 2013 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| * | |
| * Initial import from | |
| * skia:b4171f5ba83048039097bbc664eaa076190f6239@src/gpu/RectanizerSkyline.cpp | |
| * | |
| * Copyright 2025 Rive | |
| */ | |
| #include "rive/renderer/sk_rectanizer_skyline.hpp" | |
| #include <algorithm> | |
| #include <cassert> | |
| namespace rive | |
| { | |
| bool RectanizerSkyline::addRect(int width, int height, int16_t* x, int16_t* y) | |
| { | |
| if ((unsigned)width > (unsigned)this->width() || | |
| (unsigned)height > (unsigned)this->height()) | |
| { | |
| return false; | |
| } | |
| // find position for new rectangle | |
| int bestWidth = this->width() + 1; | |
| int bestX = 0; | |
| int bestY = this->height() + 1; | |
| int bestIndex = -1; | |
| for (int i = 0; i < fSkyline.size(); ++i) | |
| { | |
| int y; | |
| if (this->rectangleFits(i, width, height, &y)) | |
| { | |
| // minimize y position first, then width of skyline | |
| if (y < bestY || (y == bestY && fSkyline[i].fWidth < bestWidth)) | |
| { | |
| bestIndex = i; | |
| bestWidth = fSkyline[i].fWidth; | |
| bestX = fSkyline[i].fX; | |
| bestY = y; | |
| } | |
| } | |
| } | |
| // add rectangle to skyline | |
| if (-1 != bestIndex) | |
| { | |
| this->addSkylineLevel(bestIndex, bestX, bestY, width, height); | |
| *x = bestX; | |
| *y = bestY; | |
| fAreaSoFar += width * height; | |
| return true; | |
| } | |
| *x = 0; | |
| *y = 0; | |
| return false; | |
| } | |
| bool RectanizerSkyline::rectangleFits(int skylineIndex, | |
| int width, | |
| int height, | |
| int* ypos) const | |
| { | |
| int x = fSkyline[skylineIndex].fX; | |
| if (x + width > this->width()) | |
| { | |
| return false; | |
| } | |
| int widthLeft = width; | |
| int i = skylineIndex; | |
| int y = fSkyline[skylineIndex].fY; | |
| while (widthLeft > 0) | |
| { | |
| y = std::max(y, fSkyline[i].fY); | |
| if (y + height > this->height()) | |
| { | |
| return false; | |
| } | |
| widthLeft -= fSkyline[i].fWidth; | |
| ++i; | |
| assert(i < fSkyline.size() || widthLeft <= 0); | |
| } | |
| *ypos = y; | |
| return true; | |
| } | |
| void RectanizerSkyline::addSkylineLevel(int skylineIndex, | |
| int x, | |
| int y, | |
| int width, | |
| int height) | |
| { | |
| SkylineSegment& newSegment = | |
| *fSkyline.emplace(fSkyline.begin() + skylineIndex); | |
| newSegment.fX = x; | |
| newSegment.fY = y + height; | |
| newSegment.fWidth = width; | |
| assert(newSegment.fX + newSegment.fWidth <= this->width()); | |
| assert(newSegment.fY <= this->height()); | |
| // delete width of the new skyline segment from following ones | |
| for (int i = skylineIndex + 1; i < fSkyline.size(); ++i) | |
| { | |
| // The new segment subsumes all or part of fSkyline[i] | |
| assert(fSkyline[i - 1].fX <= fSkyline[i].fX); | |
| if (fSkyline[i].fX < fSkyline[i - 1].fX + fSkyline[i - 1].fWidth) | |
| { | |
| int shrink = | |
| fSkyline[i - 1].fX + fSkyline[i - 1].fWidth - fSkyline[i].fX; | |
| fSkyline[i].fX += shrink; | |
| fSkyline[i].fWidth -= shrink; | |
| if (fSkyline[i].fWidth <= 0) | |
| { | |
| // fully consumed | |
| fSkyline.erase(fSkyline.begin() + i); | |
| --i; | |
| } | |
| else | |
| { | |
| // only partially consumed | |
| break; | |
| } | |
| } | |
| else | |
| { | |
| break; | |
| } | |
| } | |
| // merge fSkylines | |
| for (int i = 0; i < fSkyline.size() - 1; ++i) | |
| { | |
| if (fSkyline[i].fY == fSkyline[i + 1].fY) | |
| { | |
| fSkyline[i].fWidth += fSkyline[i + 1].fWidth; | |
| fSkyline.erase(fSkyline.begin() + i + 1); | |
| --i; | |
| } | |
| } | |
| } | |
| } // End of namespace rive |