blob: a5b54b36ac4324171355aa5f489408a23dec7a1b [file] [log] [blame]
#include "rive/importers/state_machine_importer.hpp"
#include "rive/animation/state_machine.hpp"
using namespace rive;
StateMachineImporter::StateMachineImporter(StateMachine* machine) :
m_StateMachine(machine) {}
void StateMachineImporter::addLayer(StateMachineLayer* layer) {
m_StateMachine->addLayer(layer);
}
void StateMachineImporter::addInput(StateMachineInput* input) {
m_StateMachine->addInput(input);
}
bool StateMachineImporter::readNullObject() {
// Hard assumption that we won't add new layer types...
m_StateMachine->addInput(nullptr);
return true;
}
StatusCode StateMachineImporter::resolve() { return StatusCode::Ok; }