| #ifndef _RIVE_OPENGL_RENDER_PATH_HPP_ | |
| #define _RIVE_OPENGL_RENDER_PATH_HPP_ | |
| #include "contour_render_path.hpp" | |
| namespace rive | |
| { | |
| class OpenGLRenderer; | |
| class OpenGLRenderPath : public ContourRenderPath | |
| { | |
| private: | |
| FillRule m_FillRule; | |
| GLuint m_ContourBuffer = 0; | |
| public: | |
| OpenGLRenderPath(); | |
| ~OpenGLRenderPath(); | |
| void fillRule(FillRule value) override; | |
| FillRule fillRule() const { return m_FillRule; } | |
| void stencil(OpenGLRenderer* renderer, const Mat2D& transform); | |
| }; | |
| } // namespace rive | |
| #endif |