| #include "rive/shapes/paint/dash_path.hpp" |
| #include "rive/shapes/paint/dash.hpp" |
| #include "rive/shapes/paint/stroke.hpp" |
| #include "rive/math/path_measure.hpp" |
| #include "rive/factory.hpp" |
| |
| using namespace rive; |
| |
| void PathDasher::invalidateSourcePath() { invalidateDash(); } |
| |
| void PathDasher::invalidateDash() { m_path.rewind(); } |
| |
| ShapePaintPath* PathDasher::dash(const RawPath* source, |
| Dash* offset, |
| Span<Dash*> dashes) |
| { |
| if (m_path.hasRenderPath()) |
| { |
| // Previous result hasn't been invalidated, it's still good. |
| return &m_path; |
| } |
| |
| m_path.rewind(); |
| return applyDash(source, offset, dashes); |
| } |
| ShapePaintPath* PathDasher::applyDash(const RawPath* source, |
| Dash* offset, |
| Span<Dash*> dashes) |
| { |
| m_pathMeasure = PathMeasure(source); |
| |
| // Make sure dashes have some length. |
| bool hasValidDash = false; |
| for (auto dash : dashes) |
| { |
| if (dash->normalizedLength(m_pathMeasure.length(), false) > 0.0f) |
| { |
| hasValidDash = true; |
| break; |
| } |
| } |
| if (hasValidDash) |
| { |
| int dashIndex = 0; |
| auto rawPath = m_path.mutableRawPath(); |
| float dashed = 0.0f; |
| float distance = offset->normalizedLength(m_pathMeasure.length(), true); |
| bool draw = true; |
| while (dashed < m_pathMeasure.length()) |
| { |
| const Dash* dash = dashes[dashIndex++ % dashes.size()]; |
| float dashLength = |
| dash->normalizedLength(m_pathMeasure.length(), false); |
| if (dashLength > m_pathMeasure.length()) |
| { |
| dashLength = m_pathMeasure.length(); |
| } |
| float endLength = distance + dashLength; |
| if (endLength > m_pathMeasure.length()) |
| { |
| endLength -= m_pathMeasure.length(); |
| if (draw) |
| { |
| if (distance < m_pathMeasure.length()) |
| { |
| m_pathMeasure.getSegment(distance, |
| m_pathMeasure.length(), |
| rawPath, |
| true); |
| m_pathMeasure.getSegment(0.0f, |
| endLength, |
| rawPath, |
| !m_pathMeasure.isClosed()); |
| } |
| else |
| { |
| m_pathMeasure.getSegment(0.0f, |
| endLength, |
| rawPath, |
| true); |
| } |
| } |
| |
| // Setup next step. |
| distance = endLength - dashLength; |
| } |
| else if (draw) |
| { |
| m_pathMeasure.getSegment(distance, endLength, rawPath, true); |
| } |
| distance += dashLength; |
| dashed += dashLength; |
| draw = !draw; |
| } |
| } |
| return &m_path; |
| } |
| |
| float PathDasher::pathLength() const { return m_pathMeasure.length(); } |
| |
| StatusCode DashPath::onAddedClean(CoreContext* context) |
| { |
| if (!parent()->is<ShapePaint>()) |
| { |
| return StatusCode::InvalidObject; |
| } |
| parent()->as<ShapePaint>()->addStrokeEffect(this); |
| |
| m_dashes.clear(); |
| for (auto child : children()) |
| { |
| if (child->is<Dash>()) |
| { |
| m_dashes.push_back(child->as<Dash>()); |
| } |
| } |
| return StatusCode::Ok; |
| } |
| |
| void DashPath::invalidateEffect() { invalidateSourcePath(); } |
| |
| void DashPath::offsetChanged() { invalidateDash(); } |
| void DashPath::offsetIsPercentageChanged() { invalidateDash(); } |
| |
| void DashPath::updateEffect(const ShapePaintPath* source, |
| ShapePaintType shapePaintType) |
| { |
| |
| if (m_path.hasRenderPath()) |
| { |
| return; |
| } |
| m_path.rewind(source->isLocal()); |
| // Dash is not supported on fills so it will use the source as output |
| if (shapePaintType == ShapePaintType::fill) |
| { |
| m_path.addPath(source); |
| } |
| else |
| { |
| Dash dashOffset(offset(), offsetIsPercentage()); |
| applyDash(source->rawPath(), &dashOffset, m_dashes); |
| } |
| } |
| |
| ShapePaintPath* DashPath::effectPath() { return &m_path; } |
| |
| void DashPath::invalidateDash() |
| { |
| PathDasher::invalidateDash(); |
| if (parent() != nullptr) |
| { |
| auto stroke = parent()->as<ShapePaint>(); |
| stroke->parent()->addDirt(ComponentDirt::Paint); |
| stroke->invalidateEffects(this); |
| } |
| } |