| |
| #include "rive/animation/blend_animation_direct.hpp" |
| #include "rive/animation/blend_state_direct_instance.hpp" |
| #include "rive/animation/state_machine_input_instance.hpp" |
| #include <iostream> |
| |
| using namespace rive; |
| |
| BlendStateDirectInstance::BlendStateDirectInstance(const BlendStateDirect* blendState, |
| ArtboardInstance* instance) : |
| BlendStateInstance<BlendStateDirect, BlendAnimationDirect>(blendState, instance) |
| {} |
| |
| void BlendStateDirectInstance::advance(float seconds, Span<SMIInput*> inputs) |
| { |
| BlendStateInstance<BlendStateDirect, BlendAnimationDirect>::advance(seconds, inputs); |
| for (auto& animation : m_AnimationInstances) |
| { |
| if (animation.blendAnimation()->blendSource() == |
| static_cast<int>(DirectBlendSource::mixValue)) |
| { |
| auto value = animation.blendAnimation()->mixValue(); |
| animation.mix(std::min(1.0f, std::max(0.0f, value / 100.0f))); |
| } |
| else |
| { |
| auto inputInstance = inputs[animation.blendAnimation()->inputId()]; |
| auto numberInput = static_cast<const SMINumber*>(inputInstance); |
| auto value = numberInput->value(); |
| animation.mix(std::min(1.0f, std::max(0.0f, value / 100.0f))); |
| } |
| } |
| } |