Pass vec by value
diff --git a/include/rive/animation/state_machine_instance.hpp b/include/rive/animation/state_machine_instance.hpp index 712b6d7..83e86a1 100644 --- a/include/rive/animation/state_machine_instance.hpp +++ b/include/rive/animation/state_machine_instance.hpp
@@ -75,9 +75,9 @@ // the empty string. const LayerState* stateChangedByIndex(size_t index) const; - void pointerMove(const Vec2D& position); - void pointerDown(const Vec2D& position); - void pointerUp(const Vec2D& position); + void pointerMove(Vec2D position); + void pointerDown(Vec2D position); + void pointerUp(Vec2D position); }; } // namespace rive #endif
diff --git a/src/animation/state_machine_instance.cpp b/src/animation/state_machine_instance.cpp index 48a076a..bfa61b4 100644 --- a/src/animation/state_machine_instance.cpp +++ b/src/animation/state_machine_instance.cpp
@@ -273,13 +273,13 @@ } } -void StateMachineInstance::pointerMove(const Vec2D& position) { +void StateMachineInstance::pointerMove(Vec2D position) { processEvent(position, EventType::updateHover); } -void StateMachineInstance::pointerDown(const Vec2D& position) { +void StateMachineInstance::pointerDown(Vec2D position) { processEvent(position, EventType::down); } -void StateMachineInstance::pointerUp(const Vec2D& position) { +void StateMachineInstance::pointerUp(Vec2D position) { processEvent(position, EventType::up); }