| /* | |
| * Copyright 2020 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| * | |
| * Initial import from skia:tests/WangsFormulaTest.cpp | |
| * | |
| * Copyright 2023 Rive | |
| */ | |
| #include "rive/math/wangs_formula.hpp" | |
| #include <catch.hpp> | |
| #include <functional> | |
| namespace rive | |
| { | |
| constexpr static float kPrecision = 4; | |
| constexpr static float kEpsilon = 1.f / (1 << 12); | |
| static bool fuzzy_equal(float a, float b, float tolerance = kEpsilon) | |
| { | |
| assert(tolerance >= 0); | |
| return fabsf(a - b) <= tolerance; | |
| } | |
| const Vec2D kSerp[4] = {{285.625f, 499.687f}, | |
| {411.625f, 808.188f}, | |
| {1064.62f, 135.688f}, | |
| {1042.63f, 585.187f}}; | |
| const Vec2D kLoop[4] = {{635.625f, 614.687f}, | |
| {171.625f, 236.188f}, | |
| {1064.62f, 135.688f}, | |
| {516.625f, 570.187f}}; | |
| const Vec2D kQuad[4] = {{460.625f, 557.187f}, {707.121f, 209.688f}, {779.628f, 577.687f}}; | |
| static void map_pts(const Mat2D& m, Vec2D out[], const Vec2D in[], int n) | |
| { | |
| for (int i = 0; i < n; ++i) | |
| { | |
| out[i] = m * in[i]; | |
| } | |
| } | |
| static float wangs_formula_quadratic_reference_impl(float precision, const Vec2D p[3]) | |
| { | |
| float k = (2 * 1) / 8.f * precision; | |
| return sqrtf(k * (p[0] - p[1] * 2 + p[2]).length()); | |
| } | |
| static float wangs_formula_cubic_reference_impl(float precision, const Vec2D p[4]) | |
| { | |
| float k = (3 * 2) / 8.f * precision; | |
| return sqrtf(k * | |
| std::max((p[0] - p[1] * 2 + p[2]).length(), (p[1] - p[2] * 2 + p[3]).length())); | |
| } | |
| static void chop_quad_at(const Vec2D src[3], Vec2D dst[5], float t) | |
| { | |
| assert(t > 0 && t < 1); | |
| float2 p0 = simd::load2f(&src[0].x); | |
| float2 p1 = simd::load2f(&src[1].x); | |
| float2 p2 = simd::load2f(&src[2].x); | |
| float2 tt(t); | |
| float2 p01 = simd::mix(p0, p1, tt); | |
| float2 p12 = simd::mix(p1, p2, tt); | |
| simd::store(&dst[0].x, p0); | |
| simd::store(&dst[1].x, p01); | |
| simd::store(&dst[2].x, simd::mix(p01, p12, tt)); | |
| simd::store(&dst[3].x, p12); | |
| simd::store(&dst[4].x, p2); | |
| } | |
| static Vec2D eval_quad_at(const Vec2D src[3], float t) | |
| { | |
| assert(t > 0 && t < 1); | |
| float2 p0 = simd::load2f(&src[0].x); | |
| float2 p1 = simd::load2f(&src[1].x); | |
| float2 p2 = simd::load2f(&src[2].x); | |
| float2 tt(t); | |
| float2 p01 = simd::mix(p0, p1, tt); | |
| float2 p12 = simd::mix(p1, p2, tt); | |
| float2 p012 = simd::mix(p01, p12, tt); | |
| Vec2D vec; | |
| simd::store(&vec.x, p012); | |
| return vec; | |
| } | |
| // Returns number of segments for linearized quadratic rational. This is an analogue | |
| // to Wang's formula, taken from: | |
| // | |
| // J. Zheng, T. Sederberg. "Estimating Tessellation Parameter Intervals for | |
| // Rational Curves and Surfaces." ACM Transactions on Graphics 19(1). 2000. | |
| // See Thm 3, Corollary 1. | |
| // | |
| // Input points should be in projected space. | |
| static float wangs_formula_conic_reference_impl(float precision, const Vec2D P[3], const float w) | |
| { | |
| // Compute center of bounding box in projected space | |
| float min_x = P[0].x, max_x = min_x, min_y = P[0].y, max_y = min_y; | |
| for (int i = 1; i < 3; i++) | |
| { | |
| min_x = std::min(min_x, P[i].x); | |
| max_x = std::max(max_x, P[i].x); | |
| min_y = std::min(min_y, P[i].y); | |
| max_y = std::max(max_y, P[i].y); | |
| } | |
| const Vec2D C = Vec2D(0.5f * (min_x + max_x), 0.5f * (min_y + max_y)); | |
| // Translate control points and compute max length | |
| Vec2D tP[3] = {P[0] - C, P[1] - C, P[2] - C}; | |
| float max_len = 0; | |
| for (int i = 0; i < 3; i++) | |
| { | |
| max_len = std::max(max_len, tP[i].length()); | |
| } | |
| assert(max_len > 0); | |
| // Compute delta = parametric step size of linearization | |
| const float eps = 1 / precision; | |
| const float r_minus_eps = std::max(0.f, max_len - eps); | |
| const float min_w = std::min(w, 1.f); | |
| const float numer = 4 * min_w * eps; | |
| const float denom = | |
| (tP[2] - tP[1] * 2 * w + tP[0]).length() + r_minus_eps * std::abs(1 - 2 * w + 1); | |
| const float delta = sqrtf(numer / denom); | |
| // Return corresponding num segments in the interval [tmin,tmax] | |
| constexpr float tmin = 0, tmax = 1; | |
| assert(delta > 0); | |
| return (tmax - tmin) / delta; | |
| } | |
| static float frand() { return rand() / static_cast<float>(RAND_MAX); } | |
| static float frand_range(float min, float max) { return min + frand() * (max - min); } | |
| static void for_random_matrices(std::function<void(const Mat2D&)> f) | |
| { | |
| srand(0); | |
| Mat2D m{}; | |
| f(m); | |
| for (int i = -10; i <= 30; ++i) | |
| { | |
| for (int j = -10; j <= 30; ++j) | |
| { | |
| m[0] = std::ldexp(1 + frand(), i); | |
| m[1] = 0; | |
| m[2] = 0; | |
| m[3] = std::ldexp(1 + frand(), j); | |
| f(m); | |
| m[0] = std::ldexp(1 + frand(), i); | |
| m[1] = std::ldexp(1 + frand(), (j + i) / 2); | |
| m[2] = std::ldexp(1 + frand(), (j + i) / 2); | |
| m[3] = std::ldexp(1 + frand(), j); | |
| f(m); | |
| } | |
| } | |
| } | |
| static void for_random_beziers(int numPoints, | |
| std::function<void(const Vec2D[])> f, | |
| int maxExponent = 30) | |
| { | |
| srand(0); | |
| assert(numPoints <= 4); | |
| Vec2D pts[4]; | |
| for (int i = -10; i <= maxExponent; ++i) | |
| { | |
| for (int j = 0; j < numPoints; ++j) | |
| { | |
| pts[j] = {std::ldexp(1 + frand(), i), std::ldexp(1 + frand(), i)}; | |
| } | |
| f(pts); | |
| } | |
| } | |
| // Ensure the optimized "*_log2" versions return the same value as ceil(std::log2(f)). | |
| TEST_CASE("wangs_formula_log2", "[wangs_formula]") | |
| { | |
| // Constructs a cubic such that the 'length' term in wang's formula == term. | |
| // | |
| // f = sqrt(k * length(max(abs(p0 - p1*2 + p2), | |
| // abs(p1 - p2*2 + p3)))); | |
| auto setupCubicLengthTerm = [](int seed, Vec2D pts[], float term) { | |
| memset(pts, 0, sizeof(Vec2D) * 4); | |
| Vec2D term2d = (seed & 1) ? Vec2D(term, 0) : Vec2D(.5f, std::sqrt(3) / 2) * term; | |
| seed >>= 1; | |
| if (seed & 1) | |
| { | |
| term2d.x = -term2d.x; | |
| } | |
| seed >>= 1; | |
| if (seed & 1) | |
| { | |
| std::swap(term2d.x, term2d.y); | |
| } | |
| seed >>= 1; | |
| switch (seed % 4) | |
| { | |
| case 0: | |
| pts[0] = term2d; | |
| pts[3] = term2d * .75f; | |
| return; | |
| case 1: | |
| pts[1] = term2d * -.5f; | |
| return; | |
| case 2: | |
| pts[1] = term2d * -.5f; | |
| return; | |
| case 3: | |
| pts[3] = term2d; | |
| pts[0] = term2d * .75f; | |
| return; | |
| } | |
| }; | |
| // Constructs a quadratic such that the 'length' term in wang's formula == term. | |
| // | |
| // f = sqrt(k * length(p0 - p1*2 + p2)); | |
| auto setupQuadraticLengthTerm = [](int seed, Vec2D pts[], float term) { | |
| memset(pts, 0, sizeof(Vec2D) * 3); | |
| Vec2D term2d = (seed & 1) ? Vec2D(term, 0) : Vec2D(.5f, std::sqrt(3) / 2) * term; | |
| seed >>= 1; | |
| if (seed & 1) | |
| { | |
| term2d.x = -term2d.x; | |
| } | |
| seed >>= 1; | |
| if (seed & 1) | |
| { | |
| std::swap(term2d.x, term2d.y); | |
| } | |
| seed >>= 1; | |
| switch (seed % 3) | |
| { | |
| case 0: | |
| pts[0] = term2d; | |
| return; | |
| case 1: | |
| pts[1] = term2d * -.5f; | |
| return; | |
| case 2: | |
| pts[2] = term2d; | |
| return; | |
| } | |
| }; | |
| // wangs_formula_cubic and wangs_formula_quadratic both use rsqrt instead of sqrt for speed. | |
| // Linearization is all approximate anyway, so as long as we are within ~1/2 tessellation | |
| // segment of the reference value we are good enough. | |
| constexpr static float kTessellationTolerance = 1 / 128.f; | |
| for (int level = 0; level < 30; ++level) | |
| { | |
| float epsilon = std::ldexp(kEpsilon, level * 2); | |
| Vec2D pts[4]; | |
| { | |
| // Test cubic boundaries. | |
| // f = sqrt(k * length(max(abs(p0 - p1*2 + p2), | |
| // abs(p1 - p2*2 + p3)))); | |
| constexpr static float k = (3 * 2) / (8 * (1.f / kPrecision)); | |
| float x = std::ldexp(1, level * 2) / k; | |
| setupCubicLengthTerm(level << 1, pts, x - epsilon); | |
| float referenceValue = wangs_formula_cubic_reference_impl(kPrecision, pts); | |
| REQUIRE(std::ceil(std::log2(referenceValue)) == level); | |
| float c = wangs_formula::cubic(pts, kPrecision); | |
| REQUIRE(fuzzy_equal(c / referenceValue, 1, kTessellationTolerance)); | |
| REQUIRE(wangs_formula::cubic_log2(pts, kPrecision) == level); | |
| setupCubicLengthTerm(level << 1, pts, x + epsilon); | |
| referenceValue = wangs_formula_cubic_reference_impl(kPrecision, pts); | |
| REQUIRE(std::ceil(std::log2(referenceValue)) == level + 1); | |
| c = wangs_formula::cubic(pts, kPrecision); | |
| REQUIRE(fuzzy_equal(c / referenceValue, 1, kTessellationTolerance)); | |
| REQUIRE(wangs_formula::cubic_log2(pts, kPrecision) == level + 1); | |
| } | |
| { | |
| // Test quadratic boundaries. | |
| // f = std::sqrt(k * Length(p0 - p1*2 + p2)); | |
| constexpr static float k = 2 / (8 * (1.f / kPrecision)); | |
| float x = std::ldexp(1, level * 2) / k; | |
| setupQuadraticLengthTerm(level << 1, pts, x - epsilon); | |
| float referenceValue = wangs_formula_quadratic_reference_impl(kPrecision, pts); | |
| REQUIRE(std::ceil(std::log2(referenceValue)) == level); | |
| float q = wangs_formula::quadratic(pts, kPrecision); | |
| REQUIRE(fuzzy_equal(q / referenceValue, 1, kTessellationTolerance)); | |
| REQUIRE(wangs_formula::quadratic_log2(pts, kPrecision) == level); | |
| setupQuadraticLengthTerm(level << 1, pts, x + epsilon); | |
| referenceValue = wangs_formula_quadratic_reference_impl(kPrecision, pts); | |
| REQUIRE(std::ceil(std::log2(referenceValue)) == level + 1); | |
| q = wangs_formula::quadratic(pts, kPrecision); | |
| REQUIRE(fuzzy_equal(q / referenceValue, 1, kTessellationTolerance)); | |
| REQUIRE(wangs_formula::quadratic_log2(pts, kPrecision) == level + 1); | |
| } | |
| } | |
| auto check_cubic_log2 = [&](const Vec2D* pts) { | |
| float f = std::max(1.f, wangs_formula_cubic_reference_impl(kPrecision, pts)); | |
| int f_log2 = wangs_formula::cubic_log2(pts, kPrecision); | |
| REQUIRE(ceilf(std::log2(f)) == f_log2); | |
| float c = std::max(1.f, wangs_formula::cubic(pts, kPrecision)); | |
| REQUIRE(fuzzy_equal(c / f, 1, kTessellationTolerance)); | |
| }; | |
| auto check_quadratic_log2 = [&](const Vec2D* pts) { | |
| float f = std::max(1.f, wangs_formula_quadratic_reference_impl(kPrecision, pts)); | |
| int f_log2 = wangs_formula::quadratic_log2(pts, kPrecision); | |
| REQUIRE(ceilf(std::log2(f)) == f_log2); | |
| float q = std::max(1.f, wangs_formula::quadratic(pts, kPrecision)); | |
| REQUIRE(fuzzy_equal(q / f, 1, kTessellationTolerance)); | |
| }; | |
| for_random_matrices([&](const Mat2D& m) { | |
| Vec2D pts[4 + 999]; | |
| map_pts(m, pts, kSerp, 4); | |
| check_cubic_log2(pts); | |
| map_pts(m, pts, kLoop, 4); | |
| check_cubic_log2(pts); | |
| map_pts(m, pts, kQuad, 3); | |
| check_quadratic_log2(pts); | |
| }); | |
| for_random_beziers(4, [&](const Vec2D pts[]) { check_cubic_log2(pts); }); | |
| for_random_beziers(3, [&](const Vec2D pts[]) { check_quadratic_log2(pts); }); | |
| } | |
| static void check_cubic_log2_with_transform(const Vec2D* pts, const Mat2D& m) | |
| { | |
| Vec2D ptsXformed[4]; | |
| map_pts(m, ptsXformed, pts, 4); | |
| int expected = wangs_formula::cubic_log2(ptsXformed, kPrecision); | |
| int actual = wangs_formula::cubic_log2(pts, kPrecision, wangs_formula::VectorXform(m)); | |
| REQUIRE(actual == expected); | |
| }; | |
| static void check_quadratic_log2_with_transform(const Vec2D* pts, const Mat2D& m) | |
| { | |
| Vec2D ptsXformed[3]; | |
| map_pts(m, ptsXformed, pts, 3); | |
| int expected = wangs_formula::quadratic_log2(ptsXformed, kPrecision); | |
| int actual = wangs_formula::quadratic_log2(pts, kPrecision, wangs_formula::VectorXform(m)); | |
| REQUIRE(actual == expected); | |
| }; | |
| // Ensure using transformations gives the same result as pre-transforming all points. | |
| TEST_CASE("wangs_formula_vectorXforms", "[wangs_formula]") | |
| { | |
| for_random_matrices([&](const Mat2D& m) { | |
| check_cubic_log2_with_transform(kSerp, m); | |
| check_cubic_log2_with_transform(kLoop, m); | |
| check_quadratic_log2_with_transform(kQuad, m); | |
| for_random_beziers(4, [&](const Vec2D pts[]) { check_cubic_log2_with_transform(pts, m); }); | |
| for_random_beziers(3, | |
| [&](const Vec2D pts[]) { check_quadratic_log2_with_transform(pts, m); }); | |
| }); | |
| } | |
| TEST_CASE("wangs_formula_worst_case_cubic", "[wangs_formula]") | |
| { | |
| { | |
| Vec2D worstP[] = {{0, 0}, {100, 100}, {0, 0}, {0, 0}}; | |
| REQUIRE(wangs_formula::worst_case_cubic(100, 100, kPrecision) == | |
| wangs_formula_cubic_reference_impl(kPrecision, worstP)); | |
| REQUIRE(wangs_formula::worst_case_cubic_log2(100, 100, kPrecision) == | |
| wangs_formula::cubic_log2(worstP, kPrecision)); | |
| } | |
| { | |
| Vec2D worstP[] = {{100, 100}, {100, 100}, {200, 200}, {100, 100}}; | |
| REQUIRE(wangs_formula::worst_case_cubic(100, 100, kPrecision) == | |
| wangs_formula_cubic_reference_impl(kPrecision, worstP)); | |
| REQUIRE(wangs_formula::worst_case_cubic_log2(100, 100, kPrecision) == | |
| wangs_formula::cubic_log2(worstP, kPrecision)); | |
| } | |
| auto check_worst_case_cubic = [&](const Vec2D* pts) { | |
| float2 min = simd::load2f(&pts[0].x), max = simd::load2f(&pts[0].x); | |
| for (int i = 1; i < 4; ++i) | |
| { | |
| min = simd::min(min, simd::load2f(&pts[i].x)); | |
| max = simd::max(max, simd::load2f(&pts[i].x)); | |
| } | |
| float2 size = max - min; | |
| float worst = wangs_formula::worst_case_cubic(size.x, size.y, kPrecision); | |
| int worst_log2 = wangs_formula::worst_case_cubic_log2(size.x, size.y, kPrecision); | |
| float actual = wangs_formula_cubic_reference_impl(kPrecision, pts); | |
| REQUIRE(worst >= actual); | |
| REQUIRE(std::ceil(std::log2(std::max(1.f, worst))) == worst_log2); | |
| }; | |
| for (int i = 0; i < 100; ++i) | |
| { | |
| for_random_beziers(4, [&](const Vec2D pts[]) { check_worst_case_cubic(pts); }); | |
| } | |
| // Make sure overflow saturates at infinity (not NaN). | |
| constexpr static float inf = std::numeric_limits<float>::infinity(); | |
| REQUIRE(wangs_formula::worst_case_cubic_pow4(inf, inf, kPrecision) == inf); | |
| REQUIRE(wangs_formula::worst_case_cubic(inf, inf, kPrecision) == inf); | |
| } | |
| // Ensure Wang's formula for quads produces max error within tolerance. | |
| TEST_CASE("wangs_formula_quad_within_tol", "[wangs_formula]") | |
| { | |
| // Wang's formula and the quad math starts to lose precision with very large | |
| // coordinate values, so limit the magnitude a bit to prevent test failures | |
| // due to loss of precision. | |
| constexpr int maxExponent = 15; | |
| for_random_beziers( | |
| 3, | |
| [](const Vec2D pts[]) { | |
| const int nsegs = static_cast<int>( | |
| std::ceil(wangs_formula_quadratic_reference_impl(kPrecision, pts))); | |
| const float tdelta = 1.f / nsegs; | |
| for (int j = 0; j < nsegs; ++j) | |
| { | |
| const float tmin = j * tdelta, tmax = (j + 1) * tdelta; | |
| // Get section of quad in [tmin,tmax] | |
| const Vec2D* sectionPts; | |
| Vec2D tmp0[5]; | |
| Vec2D tmp1[5]; | |
| if (tmin == 0) | |
| { | |
| if (tmax == 1) | |
| { | |
| sectionPts = pts; | |
| } | |
| else | |
| { | |
| chop_quad_at(pts, tmp0, tmax); | |
| sectionPts = tmp0; | |
| } | |
| } | |
| else | |
| { | |
| chop_quad_at(pts, tmp0, tmin); | |
| if (tmax == 1) | |
| { | |
| sectionPts = tmp0 + 2; | |
| } | |
| else | |
| { | |
| chop_quad_at(tmp0 + 2, tmp1, (tmax - tmin) / (1 - tmin)); | |
| sectionPts = tmp1; | |
| } | |
| } | |
| // For quads, max distance from baseline is always at t=0.5. | |
| Vec2D p; | |
| p = eval_quad_at(sectionPts, 0.5f); | |
| // Get distance of p to baseline | |
| const Vec2D n = {sectionPts[2].y - sectionPts[0].y, | |
| sectionPts[0].x - sectionPts[2].x}; | |
| const float d = std::abs(Vec2D::dot(p - sectionPts[0], n)) / n.length(); | |
| // Check distance is within specified tolerance | |
| REQUIRE(d <= (1.f / kPrecision) + 1e-2f); | |
| } | |
| }, | |
| maxExponent); | |
| } | |
| // Ensure the specialized version for rational quads reduces to regular Wang's | |
| // formula when all weights are equal to one | |
| TEST_CASE("wangs_formula_rational_quad_reduces", "[wangs_formula]") | |
| { | |
| constexpr static float kTessellationTolerance = 1 / 128.f; | |
| for (int i = 0; i < 100; ++i) | |
| { | |
| for_random_beziers(3, [](const Vec2D pts[]) { | |
| const float rational_nsegs = wangs_formula::conic(kPrecision, pts, 1.f); | |
| const float integral_nsegs = wangs_formula_quadratic_reference_impl(kPrecision, pts); | |
| REQUIRE(fuzzy_equal(rational_nsegs, integral_nsegs, kTessellationTolerance)); | |
| }); | |
| } | |
| } | |
| // Ensure the rational quad version (used for conics) produces max error within tolerance. | |
| TEST_CASE("wangs_formula_conic_within_tol", "[wangs_formula]") | |
| { | |
| constexpr int maxExponent = 24; | |
| srand(0); | |
| // Single-precision functions in SkConic/SkGeometry lose too much accuracy with | |
| // large-magnitude curves and large weights for this test to pass. | |
| using Sk2d = simd::gvec<double, 2>; | |
| const auto eval_conic = [](const Vec2D pts[3], double w, double t) -> Sk2d { | |
| const auto eval = [](Sk2d A, Sk2d B, Sk2d C, double t) -> Sk2d { | |
| return (A * t + B) * t + C; | |
| }; | |
| const Sk2d p0 = {pts[0].x, pts[0].y}; | |
| const Sk2d p1 = {pts[1].x, pts[1].y}; | |
| const Sk2d p1w = p1 * w; | |
| const Sk2d p2 = {pts[2].x, pts[2].y}; | |
| Sk2d numer = eval(p2 - p1w * 2.0 + p0, (p1w - p0) * 2.0, p0, t); | |
| Sk2d denomC = {1, 1}; | |
| Sk2d denomB = {2 * (w - 1), 2 * (w - 1)}; | |
| Sk2d denomA = {-2 * (w - 1), -2 * (w - 1)}; | |
| Sk2d denom = eval(denomA, denomB, denomC, t); | |
| return numer / denom; | |
| }; | |
| const auto dot = [](const Sk2d& a, const Sk2d& b) -> double { | |
| return a[0] * b[0] + a[1] * b[1]; | |
| }; | |
| const auto length = [](const Sk2d& p) -> double { return sqrt(p[0] * p[0] + p[1] * p[1]); }; | |
| for (int i = -10; i <= 10; ++i) | |
| { | |
| const float w = std::ldexp(1 + frand(), i); | |
| for_random_beziers( | |
| 3, | |
| [&](const Vec2D pts[]) { | |
| const int nsegs = static_cast<int>(ceilf(wangs_formula::conic(kPrecision, pts, w))); | |
| const float tdelta = 1.f / nsegs; | |
| for (int j = 0; j < nsegs; ++j) | |
| { | |
| const float tmin = j * tdelta, tmax = (j + 1) * tdelta, | |
| tmid = 0.5f * (tmin + tmax); | |
| Sk2d p0, p1, p2; | |
| p0 = eval_conic(pts, w, tmin); | |
| p1 = eval_conic(pts, w, tmid); | |
| p2 = eval_conic(pts, w, tmax); | |
| // Get distance of p1 to baseline (p0, p2). | |
| const Sk2d n = {p2[1] - p0[1], p0[0] - p2[0]}; | |
| assert(length(n) != 0); | |
| const double d = std::abs(dot(p1 - p0, n)) / length(n); | |
| // Check distance is within tolerance | |
| REQUIRE(d <= (1.0 / kPrecision) + kEpsilon); | |
| REQUIRE(d <= (1.0 / kPrecision) + kEpsilon); | |
| } | |
| }, | |
| maxExponent); | |
| } | |
| } | |
| // Ensure the vectorized conic version equals the reference implementation | |
| TEST_CASE("wangs_formula_conic_matches_reference", "[wangs_formula]") | |
| { | |
| srand(0); | |
| for (int i = -10; i <= 10; ++i) | |
| { | |
| const float w = std::ldexp(1 + frand(), i); | |
| for_random_beziers(3, [w](const Vec2D pts[]) { | |
| const float ref_nsegs = wangs_formula_conic_reference_impl(kPrecision, pts, w); | |
| const float nsegs = wangs_formula::conic(kPrecision, pts, w); | |
| // Because the Gr version may implement the math differently for performance, | |
| // allow different slack in the comparison based on the rough scale of the answer. | |
| const float cmpThresh = ref_nsegs * (1.f / (1 << 20)); | |
| REQUIRE(fuzzy_equal(ref_nsegs, nsegs, cmpThresh)); | |
| }); | |
| } | |
| } | |
| // Ensure using transformations gives the same result as pre-transforming all points. | |
| TEST_CASE("wangs_formula_conic_vectorXforms", "[wangs_formula]") | |
| { | |
| srand(0); | |
| auto check_conic_with_transform = [&](const Vec2D* pts, float w, const Mat2D& m) { | |
| Vec2D ptsXformed[3]; | |
| map_pts(m, ptsXformed, pts, 3); | |
| float expected = wangs_formula::conic(kPrecision, ptsXformed, w); | |
| float actual = wangs_formula::conic(kPrecision, pts, w, wangs_formula::VectorXform(m)); | |
| REQUIRE(actual == Approx(expected).margin(1e-4)); | |
| }; | |
| for (int i = -10; i <= 10; ++i) | |
| { | |
| const float w = std::ldexp(1 + frand(), i); | |
| for_random_beziers(3, [&](const Vec2D pts[]) { | |
| check_conic_with_transform(pts, w, Mat2D()); | |
| check_conic_with_transform( | |
| pts, | |
| w, | |
| Mat2D::fromScale(frand_range(-10, 10), frand_range(-10, 10))); | |
| // Random 2x2 matrix | |
| Mat2D m; | |
| m[0] = frand_range(-10, 10); | |
| m[1] = frand_range(-10, 10); | |
| m[2] = frand_range(-10, 10); | |
| m[3] = frand_range(-10, 10); | |
| check_conic_with_transform(pts, w, m); | |
| }); | |
| } | |
| } | |
| } // namespace rive |