Simplify and augment AABB helpers
diff --git a/include/rive/math/aabb.hpp b/include/rive/math/aabb.hpp
index c115e09..f886466 100644
--- a/include/rive/math/aabb.hpp
+++ b/include/rive/math/aabb.hpp
@@ -16,19 +16,28 @@
};
public:
- AABB();
- AABB(const AABB& copy);
- AABB(float minX, float minY, float maxX, float maxY);
+ AABB() : buffer{0} {}
+ AABB(const AABB& o) :
+ minX(o.minX), minY(o.minY), maxX(o.maxX), maxY(o.maxY)
+ {}
+
+ AABB(float minX, float minY, float maxX, float maxY) :
+ minX(minX), minY(minY), maxX(maxX), maxY(maxY)
+ {}
+
+ bool operator==(const AABB& o) const {
+ return minX == o.minX && minY == o.minY &&
+ maxX == o.maxX && maxY == o.maxY;
+ }
+ bool operator!=(const AABB& o) const {
+ return !(*this == o);
+ }
inline const float* values() const { return buffer; }
float& operator[](std::size_t idx) { return buffer[idx]; }
const float& operator[](std::size_t idx) const { return buffer[idx]; }
- static void center(Vec2D& out, const AABB& a);
- static void size(Vec2D& out, const AABB& a);
- static void extents(Vec2D& out, const AABB& a);
- static void combine(AABB& out, const AABB& a, const AABB& b);
static bool contains(const AABB& a, const AABB& b);
static bool isValid(const AABB& a);
static bool testOverlap(const AABB& a, const AABB& b);
@@ -40,10 +49,15 @@
float right() const { return maxX; }
float bottom() const { return maxY; }
- float width() const;
- float height() const;
- float perimeter() const;
-
+ float width() const { return maxX - minX; }
+ float height() const { return maxY - minY; }
+ Vec2D size() const {
+ return {width(), height()};
+ }
+ Vec2D center() const {
+ return {(minX + maxX) * 0.5f, (minY + maxY) * 0.5f};
+ }
+
AABB inset(float dx, float dy) const {
AABB r = {minX + dx, minY + dy, maxX - dx, maxY - dy};
assert(r.width() >= 0);
diff --git a/include/rive/math/vec2d.hpp b/include/rive/math/vec2d.hpp
index 8756e1a..8e1c092 100644
--- a/include/rive/math/vec2d.hpp
+++ b/include/rive/math/vec2d.hpp
@@ -10,9 +10,9 @@
float m_Buffer[2];
public:
- Vec2D() : m_Buffer{0.0f, 0.0f} {}
- Vec2D(const Vec2D&) = default;
- Vec2D(float x, float y) : m_Buffer{x, y} {}
+ constexpr Vec2D() : m_Buffer{0.0f, 0.0f} {}
+ constexpr Vec2D(float x, float y) : m_Buffer{x, y} {}
+ constexpr Vec2D(const Vec2D&) = default;
float x() const { return m_Buffer[0]; }
float y() const { return m_Buffer[1]; }
diff --git a/src/math/aabb.cpp b/src/math/aabb.cpp
index ac448c4..0bf16a9 100644
--- a/src/math/aabb.cpp
+++ b/src/math/aabb.cpp
@@ -3,35 +3,6 @@
using namespace rive;
-AABB::AABB() : buffer{0} {}
-
-AABB::AABB(const AABB& copy) {
- buffer[0] = copy.buffer[0];
- buffer[1] = copy.buffer[1];
- buffer[2] = copy.buffer[2];
- buffer[3] = copy.buffer[3];
-}
-
-AABB::AABB(float minX, float minY, float maxX, float maxY) :
- buffer{minX, minY, maxX, maxY} {}
-
-void AABB::center(Vec2D& out, const AABB& a) {
- out[0] = (a[0] + a[2]) * 0.5f;
- out[1] = (a[1] + a[3]) * 0.5f;
-}
-
-void AABB::size(Vec2D& out, const AABB& a) {
- out[0] = a[2] - a[0];
- out[1] = a[3] - a[1];
-}
-
-void AABB::extents(Vec2D& out, const AABB& a) {
- out[0] = (a[2] - a[0]) * 0.5;
- out[1] = (a[3] - a[1]) * 0.5;
-}
-
-void AABB::combine(AABB& out, const AABB& a, const AABB& b) {}
-
bool AABB::contains(const AABB& a, const AABB& b) {
return a[0] <= b[0] && a[1] <= b[1] && b[2] <= a[2] && b[3] <= a[3];
}
@@ -61,20 +32,6 @@
return true;
}
-bool AABB::areIdentical(const AABB& a, const AABB& b) {
- return a[0] == b[0] && a[1] == b[1] && a[2] == b[2] && a[3] == b[3];
-}
-
-float AABB::width() const { return buffer[2] - buffer[0]; }
-
-float AABB::height() const { return buffer[3] - buffer[1]; }
-
-float AABB::perimeter() const {
- float wx = buffer[2] - buffer[0];
- float wy = buffer[3] - buffer[1];
- return 2.0 * (wx + wy);
-}
-
void AABB::transform(AABB& out, const AABB& a, const Mat2D& matrix) {
const auto p1 = matrix * Vec2D(a[0], a[1]);
const auto p2 = matrix * Vec2D(a[2], a[1]);