blob: 56d7782ae94725693289f71b86724c5c528333e9 [file] [log] [blame]
/*
* Copyright 2025 Rive
*/
#ifdef @VERTEX
void main()
{
// Fill the entire screen. The caller will use a scissor test to control the
// bounds being drawn.
gl_Position.x = (gl_VertexID & 1) == 0 ? -1. : 1.;
gl_Position.y = (gl_VertexID & 2) == 0 ? -1. : 1.;
gl_Position.z = 0.;
gl_Position.w = 1.;
}
#endif