| /* | |
| * Copyright 2025 Rive | |
| */ | |
| #ifdef @VERTEX | |
| void main() | |
| { | |
| // Fill the entire screen. The caller will use a scissor test to control the | |
| // bounds being drawn. | |
| gl_Position.x = (gl_VertexID & 1) == 0 ? -1. : 1.; | |
| gl_Position.y = (gl_VertexID & 2) == 0 ? -1. : 1.; | |
| gl_Position.z = 0.; | |
| gl_Position.w = 1.; | |
| } | |
| #endif |