#include "rive/animation/nested_trigger.hpp" | |
#include "rive/animation/nested_state_machine.hpp" | |
#include "rive/animation/state_machine_input_instance.hpp" | |
#include "rive/container_component.hpp" | |
using namespace rive; | |
class StateMachineInstance; | |
void NestedTrigger::fire(const CallbackData& value) { | |
auto inputInstance = input(); | |
if (inputInstance != nullptr) | |
{ | |
auto numInput = static_cast<SMITrigger*>(inputInstance); | |
if (numInput != nullptr) { | |
numInput->fire(); | |
} | |
} | |
} |