| #include "rive/shapes/paint/shape_paint_mutator.hpp" | |
| #include "rive/component.hpp" | |
| #include "rive/shapes/paint/shape_paint.hpp" | |
| using namespace rive; | |
| bool ShapePaintMutator::initPaintMutator(Component* component) | |
| { | |
| auto parent = component->parent(); | |
| m_Component = component; | |
| if (parent->is<ShapePaint>()) | |
| { | |
| // Set this object as the mutator for the shape paint and get a | |
| // reference to the paint we'll be mutating. | |
| m_RenderPaint = parent->as<ShapePaint>()->initRenderPaint(this); | |
| return true; | |
| } | |
| return false; | |
| } | |
| void ShapePaintMutator::renderOpacity(float value) | |
| { | |
| if (m_RenderOpacity == value) | |
| { | |
| return; | |
| } | |
| m_RenderOpacity = value; | |
| renderOpacityChanged(); | |
| } |