| #include "rive/math/hit_test.hpp" | |
| #include "rive/shapes/image.hpp" | |
| #include "rive/backboard.hpp" | |
| #include "rive/importers/backboard_importer.hpp" | |
| #include "rive/assets/file_asset.hpp" | |
| #include "rive/assets/image_asset.hpp" | |
| #include "rive/shapes/mesh.hpp" | |
| #include "rive/artboard.hpp" | |
| #include "rive/clip_result.hpp" | |
| using namespace rive; | |
| void Image::draw(Renderer* renderer) | |
| { | |
| rive::ImageAsset* asset = this->imageAsset(); | |
| if (asset == nullptr || renderOpacity() == 0.0f) | |
| { | |
| return; | |
| } | |
| rive::RenderImage* renderImage = asset->renderImage(); | |
| if (renderImage == nullptr) | |
| { | |
| return; | |
| } | |
| ClipResult clipResult = clip(renderer); | |
| if (clipResult == ClipResult::noClip) | |
| { | |
| // We didn't clip, so make sure to save as we'll be doing some | |
| // transformations. | |
| renderer->save(); | |
| } | |
| if (clipResult != ClipResult::emptyClip) | |
| { | |
| auto width = renderImage->width(); | |
| auto height = renderImage->height(); | |
| if (m_Mesh != nullptr) | |
| { | |
| m_Mesh->draw(renderer, renderImage, blendMode(), renderOpacity()); | |
| } | |
| else | |
| { | |
| renderer->transform(worldTransform()); | |
| renderer->translate(-width * originX(), -height * originY()); | |
| renderer->drawImage(renderImage, blendMode(), renderOpacity()); | |
| } | |
| } | |
| renderer->restore(); | |
| } | |
| Core* Image::hitTest(HitInfo* hinfo, const Mat2D& xform) | |
| { | |
| // TODO: handle clip? | |
| auto renderImage = imageAsset()->renderImage(); | |
| int width = renderImage->width(); | |
| int height = renderImage->height(); | |
| if (m_Mesh) | |
| { | |
| printf("Missing mesh\n"); | |
| // TODO: hittest mesh | |
| } | |
| else | |
| { | |
| auto mx = xform * worldTransform() * | |
| Mat2D::fromTranslate(-width * originX(), -height * originY()); | |
| HitTester tester(hinfo->area); | |
| tester.addRect(AABB(0, 0, (float)width, (float)height), mx); | |
| if (tester.test()) | |
| { | |
| return this; | |
| } | |
| } | |
| return nullptr; | |
| } | |
| StatusCode Image::import(ImportStack& importStack) | |
| { | |
| auto result = registerReferencer(importStack); | |
| if (result != StatusCode::Ok) | |
| { | |
| return result; | |
| } | |
| return Super::import(importStack); | |
| } | |
| // Question: thoughts on this? it looks a bit odd to me, | |
| // maybe there's a trick i'm missing here .. (could also implement getAssetId...) | |
| uint32_t Image::assetId() { return ImageBase::assetId(); } | |
| void Image::setAsset(FileAsset* asset) | |
| { | |
| if (asset->is<ImageAsset>()) | |
| { | |
| FileAssetReferencer::setAsset(asset); | |
| // If we have a mesh and we're in the source artboard, let's initialize | |
| // the mesh buffers. | |
| if (m_Mesh != nullptr && !artboard()->isInstance()) | |
| { | |
| m_Mesh->initializeSharedBuffers(imageAsset()->renderImage()); | |
| } | |
| } | |
| } | |
| Core* Image::clone() const | |
| { | |
| Image* twin = ImageBase::clone()->as<Image>(); | |
| if (m_fileAsset != nullptr) | |
| { | |
| twin->setAsset(m_fileAsset); | |
| } | |
| return twin; | |
| } | |
| void Image::setMesh(Mesh* mesh) { m_Mesh = mesh; } | |
| Mesh* Image::mesh() const { return m_Mesh; } |