| #ifndef _RIVE_ANIMATION_STATE_INSTANCE_HPP_ | |
| #define _RIVE_ANIMATION_STATE_INSTANCE_HPP_ | |
| #include <string> | |
| #include "rive/animation/state_instance.hpp" | |
| #include "rive/animation/linear_animation_instance.hpp" | |
| namespace rive | |
| { | |
| class AnimationState; | |
| /// Represents an instance of an animation state. | |
| class AnimationStateInstance : public StateInstance | |
| { | |
| private: | |
| LinearAnimationInstance m_AnimationInstance; | |
| bool m_KeepGoing; | |
| public: | |
| AnimationStateInstance(const AnimationState* animationState, ArtboardInstance* instance); | |
| void advance(float seconds, Span<SMIInput*>) override; | |
| void apply(float mix) override; | |
| bool keepGoing() const override; | |
| const LinearAnimationInstance* animationInstance() const { return &m_AnimationInstance; } | |
| LinearAnimationInstance* animationInstance() { return &m_AnimationInstance; } | |
| }; | |
| } // namespace rive | |
| #endif |