blob: 99dab3a7bc86ece115cafb0f531fdc922621b465 [file] [log] [blame]
#ifdef WITH_RIVE_SCRIPTING
#include "rive/lua/rive_lua_libs.hpp"
#endif
#include "rive/component_dirt.hpp"
#include "rive/assets/script_asset.hpp"
#include "rive/scripted/scripted_path_effect.hpp"
#include "rive/shapes/paint/stroke.hpp"
using namespace rive;
#ifdef WITH_RIVE_SCRIPTING
bool ScriptedPathEffect::scriptInit(LuaState* state)
{
ScriptedObject::scriptInit(state);
addScriptedDirt(ComponentDirt::Paint, true);
return true;
}
void ScriptedPathEffect::updateEffect(const ShapePaintPath* source,
ShapePaintType shapePaintType)
{
if (m_path.hasRenderPath())
{
// Previous result hasn't been invalidated, it's still good.
return;
}
m_path.rewind(source->isLocal(), source->fillRule());
if (m_state == nullptr)
{
return;
}
auto state = m_state->state;
rive_lua_pushRef(state, m_self);
if (static_cast<lua_Type>(lua_getfield(state, -1, "update")) !=
LUA_TFUNCTION)
{
fprintf(stderr, "expected update to be a function\n");
}
else
{
lua_pushvalue(state, -2);
lua_newrive<ScriptedPathData>(state, source->rawPath());
lua_pushstring(state,
shapePaintType == ShapePaintType::stroke ? "stroke"
: "fill");
if (static_cast<lua_Status>(rive_lua_pcall(state, 3, 1)) != LUA_OK)
{
fprintf(stderr, "update function failed\n");
}
else
{
auto scriptedPath = (ScriptedPath*)lua_touserdata(state, -1);
auto rawPath = m_path.mutableRawPath();
rawPath->addPath(scriptedPath->rawPath);
}
rive_lua_pop(state, 1);
}
rive_lua_pop(state, 1);
}
#else
void ScriptedPathEffect::updateEffect(const ShapePaintPath* source,
ShapePaintType shapePaintType)
{}
#endif
StatusCode ScriptedPathEffect::onAddedDirty(CoreContext* context)
{
auto code = Super::onAddedDirty(context);
if (code != StatusCode::Ok)
{
return code;
}
artboard()->addScriptedObject(this);
return StatusCode::Ok;
}
StatusCode ScriptedPathEffect::onAddedClean(CoreContext* context)
{
if (!parent()->is<ShapePaint>())
{
return StatusCode::InvalidObject;
}
parent()->as<ShapePaint>()->addStrokeEffect(this);
return StatusCode::Ok;
}
bool ScriptedPathEffect::advanceComponent(float elapsedSeconds,
AdvanceFlags flags)
{
if (elapsedSeconds == 0)
{
return false;
}
if ((flags & AdvanceFlags::AdvanceNested) == 0)
{
elapsedSeconds = 0;
}
return scriptAdvance(elapsedSeconds);
}
bool ScriptedPathEffect::addScriptedDirt(ComponentDirt value, bool recurse)
{
invalidateEffectFromLocal();
return Component::addDirt(value, recurse);
}
void ScriptedPathEffect::addProperty(CustomProperty* prop)
{
auto scriptInput = ScriptInput::from(prop);
if (scriptInput != nullptr)
{
scriptInput->scriptedObject(this);
}
CustomPropertyContainer::addProperty(prop);
}
StatusCode ScriptedPathEffect::import(ImportStack& importStack)
{
auto result = registerReferencer(importStack);
if (result != StatusCode::Ok)
{
return result;
}
return Super::import(importStack);
}
ShapePaintPath* ScriptedPathEffect::effectPath() { return &m_path; }
Core* ScriptedPathEffect::clone() const
{
ScriptedPathEffect* twin =
ScriptedPathEffectBase::clone()->as<ScriptedPathEffect>();
if (m_fileAsset != nullptr)
{
twin->setAsset(m_fileAsset);
}
return twin;
}
void ScriptedPathEffect::invalidateEffect()
{
StrokeEffect::invalidateEffect();
m_path.rewind();
}
void ScriptedPathEffect::markNeedsUpdate()
{
addScriptedDirt(ComponentDirt::ScriptUpdate);
}