blob: c4c94ad00b41ce6329b23a8bdbf63743c532ddf4 [file] [log] [blame]
#ifndef _RIVE_SCRIPTED_OBJECT_HPP_
#define _RIVE_SCRIPTED_OBJECT_HPP_
#ifdef WITH_RIVE_SCRIPTING
#include "rive/lua/rive_lua_libs.hpp"
#endif
#include "rive/assets/file_asset_referencer.hpp"
#include "rive/assets/script_asset.hpp"
#include "rive/custom_property.hpp"
#include "rive/custom_property_container.hpp"
#include "rive/refcnt.hpp"
#include "rive/generated/assets/script_asset_base.hpp"
#include <stdio.h>
namespace rive
{
class Artboard;
class Component;
class DataContext;
class ViewModelInstanceValue;
class ScriptedObject : public FileAssetReferencer,
public CustomPropertyContainer,
public OptionalScriptedMethods
{
protected:
int m_self = 0;
int m_context = 0;
virtual void disposeScriptInputs();
#ifdef WITH_RIVE_SCRIPTING
LuaState* m_state = nullptr;
#endif
public:
virtual ~ScriptedObject() { scriptDispose(); }
ScriptAsset* scriptAsset() const;
void setArtboardInput(std::string name, Artboard* artboard);
void setBooleanInput(std::string name, bool value);
void setIntegerInput(std::string name, int value);
void setNumberInput(std::string name, float value);
void setStringInput(std::string name, std::string value);
void setViewModelInput(std::string name, ViewModelInstanceValue* value);
void trigger(std::string name);
bool scriptAdvance(float elapsedSeconds);
void scriptUpdate();
void reinit();
virtual void markNeedsUpdate();
virtual DataContext* dataContext() { return nullptr; }
#ifdef WITH_RIVE_SCRIPTING
virtual bool scriptInit(LuaState* state);
LuaState* state() { return m_state; }
#endif
void scriptDispose();
virtual bool addScriptedDirt(ComponentDirt value, bool recurse = false) = 0;
void setAsset(rcp<FileAsset> asset) override;
static ScriptedObject* from(Core* object);
virtual ScriptProtocol scriptProtocol() = 0;
int self() { return m_self; }
virtual Component* component() = 0;
};
} // namespace rive
#endif