blob: 3b361fda93d8b539a2d2c4bf46346054ce888b37 [file] [log] [blame]
#include "rive/animation/system_state_instance.hpp"
using namespace rive;
SystemStateInstance::SystemStateInstance(const LayerState* layerState) :
StateInstance(layerState) {}
void SystemStateInstance::advance(float seconds, SMIInput** inputs) {}
void SystemStateInstance::apply(Artboard* artboard, float mix) {}
bool SystemStateInstance::keepGoing() const { return false; }